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Legion TD Mega v3.4 is released

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Post  VoiceInMind Fri Sep 16, 2011 12:21 am

This time just replay. It's rly more than 1000 words now.

http://rghost.ru/21712551

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Post  Dazzlee Fri Sep 16, 2011 1:05 am

could you edit new changes in first post pls?

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Post  HuanAk Fri Sep 16, 2011 7:38 am

VoiceInMind wrote:This time just replay. It's rly more than 1000 words now.

http://rghost.ru/21712551

lol

sometime 1000 words is too much for me, a quick highlight like "look at Blue, at level 7, he can heal king 5 time blahblah"


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Post  HuanAk Fri Sep 16, 2011 7:43 am

Dazzlee wrote:could you edit new changes in first post pls?

update done,

didn't have time last night (because I want to release beta7 before went to bed)


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Post  VoiceInMind Fri Sep 16, 2011 3:35 pm

quick highlight

16 or 17 lvl with salamanders. They just gone away. Said "f**k u shamy" and went to king.
6 on catching leaks, repeating some times. When wolverines gone away.


And whole game with creeps returning to their build place. Looks like smth wrong, but dunno what.

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Post  HuanAk Fri Sep 16, 2011 3:46 pm

VoiceInMind wrote:
quick highlight

16 or 17 lvl with salamanders. They just gone away. Said "f**k u shamy" and went to king.
6 on catching leaks, repeating some times. When wolverines gone away.


And whole game with creeps returning to their build place. Looks like smth wrong, but dunno what.

arrhh, I will be home soon so I can watch it.

look like my new pathing rules still miss something

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Post  VoiceInMind Fri Sep 16, 2011 5:03 pm

Druid's lightning does not work, but mana spent at smth. Moon Guard's mana does not restore.

And -hp still not work. Raced picked only for red and blue.

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Post  HuanAk Fri Sep 16, 2011 6:30 pm


Lol, I know why -HP is bug now.

It is because they click "Next Page" or "Previous Page" while host do picking.

This will fuck up the -HP and they get nothing at the end !!!

how do I find it ??? I go Garena, create one game and start it as -HP, then watch replay ...

and I watch those player with bug... all of them "Next Page" or "Previous Page"

so one replay > 1000 words.








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Post  HuanAk Fri Sep 16, 2011 7:23 pm

VoiceInMind wrote:This time just replay. It's rly more than 1000 words now.

http://rghost.ru/21712551

haha, I know why it happen now.

Fighter will teleport if not creep on "teleport pad", but somehow creep may attack you from outside pad, while you run inside.

I will update my rule in next version, as well as fix wolverine run up the middle hall.


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Post  VoiceInMind Fri Sep 16, 2011 7:36 pm

all of them "Next Page" or "Previous Page"

At my game blue was prophet. Other got only race picker, yes.

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Post  HuanAk Fri Sep 16, 2011 7:45 pm


I saw some fake version already :

Legion TD Mega 3.35 (beta5)_1

anyone have a copy ? I want to see what they modified


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Post  acmepc3 Fri Sep 16, 2011 11:07 pm

huanak can you answer? Very Happy i think inferno for 1000 wood should cost about 1200 becuz he is as strong as demon but 500 wood cheaper(i agree that demon is ranged attacked so he is harder to kill but still).also what about a summoner race. they can summon creeps like in shadow. for example u summon somekinda priest which summon 1 skelton warrior about 30dps and 200 hp and a skeleton archers same dps and hp... the final creep could summon something like cyborg or else.. well that what im thinking.soz for mistakes-bad english. hope u understand me,waiting for ur answer.


P.S make hydra a litle stronger Very Happy

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Post  Dazzlee Sat Sep 17, 2011 12:59 am

There are enough Summoners in this game already, an extra race for that would be funny but the balancing is toooo hard.

And btw. Huanak just creates the second page of race and thats it.

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Post  VoiceInMind Sat Sep 17, 2011 6:02 am

http://rghost.ru/21885831

Smwhere about 22-23 lvl left king... em, disappeared. And komodos got suicide walk like wolverines in prev replay.

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Post  HuanAk Sat Sep 17, 2011 7:25 am

acmepc3 wrote:huanak can you answer? Very Happy i think inferno for 1000 wood should cost about 1200 becuz he is as strong as demon but 500 wood cheaper(i agree that demon is ranged attacked so he is harder to kill but still).also what about a summoner race. they can summon creeps like in shadow. for example u summon somekinda priest which summon 1 skelton warrior about 30dps and 200 hp and a skeleton archers same dps and hp... the final creep could summon something like cyborg or else.. well that what im thinking.soz for mistakes-bad english. hope u understand me,waiting for ur answer.


P.S make hydra a litle stronger Very Happy

behemouth --> Inferno
Krakken --> Demon

if you complain about Inferno, then you should do same to Behemouth too.

I have 2 epic race in my list :
- Hero builder (use hero model as tower, each with difference damage type, they can upgrade many time)
- Wizard builder (all are spell & summon)

player cannot pick those 2 race, untill they unlock certain title.






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Post  HuanAk Sat Sep 17, 2011 9:50 am

VoiceInMind wrote:http://rghost.ru/21885831

Smwhere about 22-23 lvl left king... em, disappeared. And komodos got suicide walk like wolverines in prev replay.

suicide walk is easy to fix

for king disappear, if it happen again, let me know follow detail:

- it disappear after all creep die (wave end)
- it can disappear in building time before wave start
- it can disappear while fighting creep.


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Post  acmepc3 Sat Sep 17, 2011 4:37 pm

wow huanak.. u answered me Very Happy didnt really expected.so what will u make after 31 lvl?

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Post  HuanAk Sat Sep 17, 2011 7:56 pm

acmepc3 wrote:wow huanak.. u answered me Very Happy didnt really expected.so what will u make after 31 lvl?

I am don't. I am too bored with these map making & bug fixing.

so don't expect any big changed.


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Post  Dazzlee Sat Sep 17, 2011 9:14 pm

Thats nice. Maybe there should be title. Legendary Legion Master if you master all races (except hybrid & merc xD)

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Post  HuanAk Sat Sep 17, 2011 10:44 pm


Beta 8 :
* -HP mode is working (Tested)
* Fixed pathing in King area
* Creep left count will *instant update* if killed by king.
* Remove collision for Turtle in Arena

Units
* Bigfoot will STUN now
* Gravekeeper/appra attack range change (600->500), their AE is still 700 range
* Tooltip fixed for Infernal/Ascedent/Wind Rider's buff icon

King disappear bug : let me know if it still happen






Dazzlee wrote:Thats nice. Maybe there should be title. Legendary Legion Master if you master all races (except hybrid & merc xD)

I need to find 3 icon/demal for "title"

the icon will display on score board, before player's race icon/name.

and it cannot hide by "-MM" mode, mean everyone can see it.



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Post  Dazzlee Sat Sep 17, 2011 11:21 pm

Will you add a number if some1 got more than 1 title with a race e.g i got pro on nature, master goblin & prophet, will ther only be master icon displayed ?

You could use something like platinum, gold and silver. i look some stuff later on Wink

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Post  HuanAk Sun Sep 18, 2011 8:06 am

Dazzlee wrote:Will you add a number if some1 got more than 1 title with a race e.g i got pro on nature, master goblin & prophet, will ther only be master icon displayed ?

You could use something like platinum, gold and silver. i look some stuff later on Wink

all master have same title.

if you are master goblin, and playing goblin, you will get special model for pet.

if you play difference race, your pet is generic model pet.

pet will weak in this version, I want to see how it go before I add more feature on pet (people may hack my map for code generator if pet is too good)


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Post  NERV Sun Sep 18, 2011 10:29 am

Sometimes in beta 7, when in arena, my fenix's started to fly around inside arena, looks like they we're trying to get back to the their spot in lane,but they can't leave the arena.


Well, I finally understand why Death Dragon's is so powerful, is he supposed to slow movement speed and atk speed with their splash? Lol. I didn't knew they had cold attack.
Also, could you adjust "The Butcher" from undead, he attacks too slow x_x, he's horrible.

Sometimes after arena(lv10 and lv20), merc units bugs and go defend the king before the round starts.


It's been a while, but I noticed you changed sniper(nerfed atk power, buffed atk speed), but I couldn't find anywhere in any changelog, so I don't know if you changed it by mistake or whatever, but I would appreciate if you always try to keep us informed of nerfs/buffs, that way we could be more helpful testing units/and looking for bugs/typos.


Typos:
- Mech:
Sniper: toll tip says atk speed 1.6, but he now atks faster than "average speed".
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Post  HuanAk Sun Sep 18, 2011 1:15 pm

NERV wrote:Sometimes in beta 7, when in arena, my fenix's started to fly around inside arena, looks like they we're trying to get back to the their spot in lane,but they can't leave the arena.


Well, I finally understand why Death Dragon's is so powerful, is he supposed to slow movement speed and atk speed with their splash? Lol. I didn't knew they had cold attack.
Also, could you adjust "The Butcher" from undead, he attacks too slow x_x, he's horrible.

Sometimes after arena(lv10 and lv20), merc units bugs and go defend the king before the round starts.


It's been a while, but I noticed you changed sniper(nerfed atk power, buffed atk speed), but I couldn't find anywhere in any changelog, so I don't know if you changed it by mistake or whatever, but I would appreciate if you always try to keep us informed of nerfs/buffs, that way we could be more helpful testing units/and looking for bugs/typos.


Typos:
- Mech:
Sniper: toll tip says atk speed 1.6, but he now atks faster than "average speed".

* sniper is in 3.3 changed log
* merc after arena is fixed in Beta 8

Fenix & Seer of Darkness in Arena havn't fix yet. it happen because they cast spell after teleport, which reset their movement command (similar to Wolverine, Komodo etc in King middle hall).

let me know if you found any other unit have simialar bug in arena, eg move before fight start. I think possible unit is Ghost's Meridian (because it have mana shield too)


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Post  NERV Sun Sep 18, 2011 2:35 pm

HuanAk wrote:
* sniper is in 3.3 changed log

I can't find it anywhere.

HuanAk wrote:
* merc after arena is fixed in Beta 8


Nice, thanks.
I'll test some units with skills in arena.


HuanAk wrote:
Fenix & Seer of Darkness in Arena havn't fix yet. it happen because they cast spell after teleport, which reset their movement command (similar to Wolverine, Komodo etc in King middle hall).

let me know if you found any other unit have simialar bug in arena, eg move before fight start. I think possible unit is Ghost's Meridian (because it have mana shield too)


Hi, I'm testing some units that use skills right after round/arena starts and etc, well...
Meridian: in arena they seem fine, they just use their mana shield and wait, like other units.
Seer of darkness: same as meridian.
Oracle: He's fine, he uses his "shield" before teleporting to arena, and in arena he behaves normal.
Fenix: right after arena start, fenix uses her mana shield and start heading to enemy creeps and end up dying. OBS: if you use anti stuck, they fly to north until arena countdown is over, then they fly with other units to engage enemy units.

In fact, if you use anti stuck in any unit while in arena, they will move north and, when they hit the wall(or when the countdown is over) they will go south. Also, you can use anti stuck on any mob in arena/lane to "reset" them, sometimes making them change target or walk north (very exploitable against bosses). Oddly enough, seems like only red can do this, I've tried while I was yellow and I didn't get the same results as red, I didn't get nothing, like anti-stuck was bugged for other players, or idk.

Another thing, during regular levels, right after the level start, meridian/fenix/seer of darkness uses their mana shield, wait like 1~3 secs, and start moving to the teleport, end up being killed by creeps. Same with Oracle(healer from demi).

- Demi-Human:
So, Bigfoot stomp has a very large cooldown now, they wait 8+- secs after they get mana full to stomp again.
Also, bigfoot and minotaur are using stomp against air levels.

- Artic:
Young Frost Dragon: Tolltip of "Breath of Frost" damage over time is missing.

- Paladin
Guard: It's not possible to turn "defend" skill off. Even if you turn it off, when round starts, the buff remains.
Priests: Tolltip from "Heal" is missing.




Last edited by NERV on Sun Sep 18, 2011 4:19 pm; edited 2 times in total
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