Legion TD Mega v3.4 is released
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Dazzlee
acmepc3
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Anders Riis
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VoiceInMind
NERV
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HuanAk
26 posters
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Re: Legion TD Mega v3.4 is released
This time just replay. It's rly more than 1000 words now.
http://rghost.ru/21712551
http://rghost.ru/21712551
VoiceInMind- Tempest
- Posts : 63
Join date : 2011-08-14
Re: Legion TD Mega v3.4 is released
could you edit new changes in first post pls?
Dazzlee- Neotank
- Posts : 170
Join date : 2011-09-07
Re: Legion TD Mega v3.4 is released
VoiceInMind wrote:This time just replay. It's rly more than 1000 words now.
http://rghost.ru/21712551
lol
sometime 1000 words is too much for me, a quick highlight like "look at Blue, at level 7, he can heal king 5 time blahblah"
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
Dazzlee wrote:could you edit new changes in first post pls?
update done,
didn't have time last night (because I want to release beta7 before went to bed)
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
quick highlight
16 or 17 lvl with salamanders. They just gone away. Said "f**k u shamy" and went to king.
6 on catching leaks, repeating some times. When wolverines gone away.
And whole game with creeps returning to their build place. Looks like smth wrong, but dunno what.
VoiceInMind- Tempest
- Posts : 63
Join date : 2011-08-14
Re: Legion TD Mega v3.4 is released
VoiceInMind wrote:quick highlight
16 or 17 lvl with salamanders. They just gone away. Said "f**k u shamy" and went to king.
6 on catching leaks, repeating some times. When wolverines gone away.
And whole game with creeps returning to their build place. Looks like smth wrong, but dunno what.
arrhh, I will be home soon so I can watch it.
look like my new pathing rules still miss something
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
Druid's lightning does not work, but mana spent at smth. Moon Guard's mana does not restore.
And -hp still not work. Raced picked only for red and blue.
And -hp still not work. Raced picked only for red and blue.
VoiceInMind- Tempest
- Posts : 63
Join date : 2011-08-14
Re: Legion TD Mega v3.4 is released
Lol, I know why -HP is bug now.
It is because they click "Next Page" or "Previous Page" while host do picking.
This will fuck up the -HP and they get nothing at the end !!!
how do I find it ??? I go Garena, create one game and start it as -HP, then watch replay ...
and I watch those player with bug... all of them "Next Page" or "Previous Page"
so one replay > 1000 words.
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
VoiceInMind wrote:This time just replay. It's rly more than 1000 words now.
http://rghost.ru/21712551
haha, I know why it happen now.
Fighter will teleport if not creep on "teleport pad", but somehow creep may attack you from outside pad, while you run inside.
I will update my rule in next version, as well as fix wolverine run up the middle hall.
HuanAk- Admin
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Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
all of them "Next Page" or "Previous Page"
At my game blue was prophet. Other got only race picker, yes.
VoiceInMind- Tempest
- Posts : 63
Join date : 2011-08-14
Re: Legion TD Mega v3.4 is released
I saw some fake version already :
Legion TD Mega 3.35 (beta5)_1
anyone have a copy ? I want to see what they modified
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
huanak can you answer? i think inferno for 1000 wood should cost about 1200 becuz he is as strong as demon but 500 wood cheaper(i agree that demon is ranged attacked so he is harder to kill but still).also what about a summoner race. they can summon creeps like in shadow. for example u summon somekinda priest which summon 1 skelton warrior about 30dps and 200 hp and a skeleton archers same dps and hp... the final creep could summon something like cyborg or else.. well that what im thinking.soz for mistakes-bad english. hope u understand me,waiting for ur answer.
P.S make hydra a litle stronger
P.S make hydra a litle stronger
acmepc3- Veteran
- Posts : 12
Join date : 2011-09-11
Re: Legion TD Mega v3.4 is released
There are enough Summoners in this game already, an extra race for that would be funny but the balancing is toooo hard.
And btw. Huanak just creates the second page of race and thats it.
And btw. Huanak just creates the second page of race and thats it.
Dazzlee- Neotank
- Posts : 170
Join date : 2011-09-07
Re: Legion TD Mega v3.4 is released
http://rghost.ru/21885831
Smwhere about 22-23 lvl left king... em, disappeared. And komodos got suicide walk like wolverines in prev replay.
Smwhere about 22-23 lvl left king... em, disappeared. And komodos got suicide walk like wolverines in prev replay.
VoiceInMind- Tempest
- Posts : 63
Join date : 2011-08-14
Re: Legion TD Mega v3.4 is released
acmepc3 wrote:huanak can you answer? i think inferno for 1000 wood should cost about 1200 becuz he is as strong as demon but 500 wood cheaper(i agree that demon is ranged attacked so he is harder to kill but still).also what about a summoner race. they can summon creeps like in shadow. for example u summon somekinda priest which summon 1 skelton warrior about 30dps and 200 hp and a skeleton archers same dps and hp... the final creep could summon something like cyborg or else.. well that what im thinking.soz for mistakes-bad english. hope u understand me,waiting for ur answer.
P.S make hydra a litle stronger
behemouth --> Inferno
Krakken --> Demon
if you complain about Inferno, then you should do same to Behemouth too.
I have 2 epic race in my list :
- Hero builder (use hero model as tower, each with difference damage type, they can upgrade many time)
- Wizard builder (all are spell & summon)
player cannot pick those 2 race, untill they unlock certain title.
HuanAk- Admin
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Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
VoiceInMind wrote:http://rghost.ru/21885831
Smwhere about 22-23 lvl left king... em, disappeared. And komodos got suicide walk like wolverines in prev replay.
suicide walk is easy to fix
for king disappear, if it happen again, let me know follow detail:
- it disappear after all creep die (wave end)
- it can disappear in building time before wave start
- it can disappear while fighting creep.
HuanAk- Admin
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Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
wow huanak.. u answered me didnt really expected.so what will u make after 31 lvl?
acmepc3- Veteran
- Posts : 12
Join date : 2011-09-11
Re: Legion TD Mega v3.4 is released
acmepc3 wrote:wow huanak.. u answered me didnt really expected.so what will u make after 31 lvl?
I am don't. I am too bored with these map making & bug fixing.
so don't expect any big changed.
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
Thats nice. Maybe there should be title. Legendary Legion Master if you master all races (except hybrid & merc xD)
Dazzlee- Neotank
- Posts : 170
Join date : 2011-09-07
Re: Legion TD Mega v3.4 is released
Beta 8 :
* -HP mode is working (Tested)
* Fixed pathing in King area
* Creep left count will *instant update* if killed by king.
* Remove collision for Turtle in Arena
Units
* Bigfoot will STUN now
* Gravekeeper/appra attack range change (600->500), their AE is still 700 range
* Tooltip fixed for Infernal/Ascedent/Wind Rider's buff icon
King disappear bug : let me know if it still happen
Dazzlee wrote:Thats nice. Maybe there should be title. Legendary Legion Master if you master all races (except hybrid & merc xD)
I need to find 3 icon/demal for "title"
the icon will display on score board, before player's race icon/name.
and it cannot hide by "-MM" mode, mean everyone can see it.
HuanAk- Admin
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Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
Will you add a number if some1 got more than 1 title with a race e.g i got pro on nature, master goblin & prophet, will ther only be master icon displayed ?
You could use something like platinum, gold and silver. i look some stuff later on
You could use something like platinum, gold and silver. i look some stuff later on
Dazzlee- Neotank
- Posts : 170
Join date : 2011-09-07
Re: Legion TD Mega v3.4 is released
Dazzlee wrote:Will you add a number if some1 got more than 1 title with a race e.g i got pro on nature, master goblin & prophet, will ther only be master icon displayed ?
You could use something like platinum, gold and silver. i look some stuff later on
all master have same title.
if you are master goblin, and playing goblin, you will get special model for pet.
if you play difference race, your pet is generic model pet.
pet will weak in this version, I want to see how it go before I add more feature on pet (people may hack my map for code generator if pet is too good)
HuanAk- Admin
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Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
Sometimes in beta 7, when in arena, my fenix's started to fly around inside arena, looks like they we're trying to get back to the their spot in lane,but they can't leave the arena.
Well, I finally understand why Death Dragon's is so powerful, is he supposed to slow movement speed and atk speed with their splash? Lol. I didn't knew they had cold attack.
Also, could you adjust "The Butcher" from undead, he attacks too slow x_x, he's horrible.
Sometimes after arena(lv10 and lv20), merc units bugs and go defend the king before the round starts.
It's been a while, but I noticed you changed sniper(nerfed atk power, buffed atk speed), but I couldn't find anywhere in any changelog, so I don't know if you changed it by mistake or whatever, but I would appreciate if you always try to keep us informed of nerfs/buffs, that way we could be more helpful testing units/and looking for bugs/typos.
Typos:
- Mech:
Sniper: toll tip says atk speed 1.6, but he now atks faster than "average speed".
Well, I finally understand why Death Dragon's is so powerful, is he supposed to slow movement speed and atk speed with their splash? Lol. I didn't knew they had cold attack.
Also, could you adjust "The Butcher" from undead, he attacks too slow x_x, he's horrible.
Sometimes after arena(lv10 and lv20), merc units bugs and go defend the king before the round starts.
It's been a while, but I noticed you changed sniper(nerfed atk power, buffed atk speed), but I couldn't find anywhere in any changelog, so I don't know if you changed it by mistake or whatever, but I would appreciate if you always try to keep us informed of nerfs/buffs, that way we could be more helpful testing units/and looking for bugs/typos.
Typos:
- Mech:
Sniper: toll tip says atk speed 1.6, but he now atks faster than "average speed".
NERV- Neotank
- Posts : 262
Join date : 2011-09-01
Re: Legion TD Mega v3.4 is released
NERV wrote:Sometimes in beta 7, when in arena, my fenix's started to fly around inside arena, looks like they we're trying to get back to the their spot in lane,but they can't leave the arena.
Well, I finally understand why Death Dragon's is so powerful, is he supposed to slow movement speed and atk speed with their splash? Lol. I didn't knew they had cold attack.
Also, could you adjust "The Butcher" from undead, he attacks too slow x_x, he's horrible.
Sometimes after arena(lv10 and lv20), merc units bugs and go defend the king before the round starts.
It's been a while, but I noticed you changed sniper(nerfed atk power, buffed atk speed), but I couldn't find anywhere in any changelog, so I don't know if you changed it by mistake or whatever, but I would appreciate if you always try to keep us informed of nerfs/buffs, that way we could be more helpful testing units/and looking for bugs/typos.
Typos:
- Mech:
Sniper: toll tip says atk speed 1.6, but he now atks faster than "average speed".
* sniper is in 3.3 changed log
* merc after arena is fixed in Beta 8
Fenix & Seer of Darkness in Arena havn't fix yet. it happen because they cast spell after teleport, which reset their movement command (similar to Wolverine, Komodo etc in King middle hall).
let me know if you found any other unit have simialar bug in arena, eg move before fight start. I think possible unit is Ghost's Meridian (because it have mana shield too)
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Legion TD Mega v3.4 is released
HuanAk wrote:
* sniper is in 3.3 changed log
I can't find it anywhere.
HuanAk wrote:
* merc after arena is fixed in Beta 8
Nice, thanks.
I'll test some units with skills in arena.
HuanAk wrote:
Fenix & Seer of Darkness in Arena havn't fix yet. it happen because they cast spell after teleport, which reset their movement command (similar to Wolverine, Komodo etc in King middle hall).
let me know if you found any other unit have simialar bug in arena, eg move before fight start. I think possible unit is Ghost's Meridian (because it have mana shield too)
Hi, I'm testing some units that use skills right after round/arena starts and etc, well...
Meridian: in arena they seem fine, they just use their mana shield and wait, like other units.
Seer of darkness: same as meridian.
Oracle: He's fine, he uses his "shield" before teleporting to arena, and in arena he behaves normal.
Fenix: right after arena start, fenix uses her mana shield and start heading to enemy creeps and end up dying. OBS: if you use anti stuck, they fly to north until arena countdown is over, then they fly with other units to engage enemy units.
In fact, if you use anti stuck in any unit while in arena, they will move north and, when they hit the wall(or when the countdown is over) they will go south. Also, you can use anti stuck on any mob in arena/lane to "reset" them, sometimes making them change target or walk north (very exploitable against bosses). Oddly enough, seems like only red can do this, I've tried while I was yellow and I didn't get the same results as red, I didn't get nothing, like anti-stuck was bugged for other players, or idk.
Another thing, during regular levels, right after the level start, meridian/fenix/seer of darkness uses their mana shield, wait like 1~3 secs, and start moving to the teleport, end up being killed by creeps. Same with Oracle(healer from demi).
- Demi-Human:
So, Bigfoot stomp has a very large cooldown now, they wait 8+- secs after they get mana full to stomp again.
Also, bigfoot and minotaur are using stomp against air levels.
- Artic:
Young Frost Dragon: Tolltip of "Breath of Frost" damage over time is missing.
- Paladin
Guard: It's not possible to turn "defend" skill off. Even if you turn it off, when round starts, the buff remains.
Priests: Tolltip from "Heal" is missing.
Last edited by NERV on Sun Sep 18, 2011 4:19 pm; edited 2 times in total
NERV- Neotank
- Posts : 262
Join date : 2011-09-01
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