Legion TD War
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Legion TD Mega v3.4 is released

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Post  yulyano Sat Oct 01, 2011 12:46 am

Legion TD Mega v3.4 is released - Page 9 Aaaaa10
units and kings lose some % hp after wave 9 in ver. 3.4
we upgraded king's regen 20 and it was ok but when we upgraded his hp he lose more hp when he have more hp.

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Post  VoiceInMind Sat Oct 01, 2011 1:27 am

Looks like heart stopping aura.

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Post  HuanAk Sat Oct 01, 2011 6:27 am



shit, this suck.

I don't know what I did in last second.




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Post  Dazzlee Sat Oct 01, 2011 7:05 am

just chill, take your time and you will fix it Smile we waited so long for 3.4 a few days wont matter. btw. do you know when you include pro&master title?

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Post  HuanAk Sat Oct 01, 2011 7:33 am

Fix is done !


Last edited by HuanAk on Sat Oct 01, 2011 7:47 am; edited 1 time in total

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Post  HuanAk Sat Oct 01, 2011 7:34 am

Dazzlee wrote:just chill, take your time and you will fix it Smile we waited so long for 3.4 a few days wont matter. btw. do you know when you include pro&master title?

I will continue working on it.

3.4 take so long because lots of changed in game system.


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Post  Dazzlee Sat Oct 01, 2011 7:45 am

dude i think u messed something up. its kinda late so nvm

read your red sentence again and edit it, then u should know what my point is. or just write that they redownload 3.4 cause of bugfix Wink

good 2 know that u still wanna include the titles Smile

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Post  kuronie Sat Oct 01, 2011 1:35 pm

By the way, do you guys have problem with the votekick function?? i typed -vk or -votekick, it wont come out the menu.

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Post  HuanAk Sat Oct 01, 2011 3:27 pm

kuronie wrote:By the way, do you guys have problem with the votekick function?? i typed -vk or -votekick, it wont come out the menu.

I think it work for all player.

-vk is disable if game is host by Hostbot AND mode is enter by HCL.


(because hostbot have their own version of votekick)

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Legion TD Mega v3.4 is released - Page 9 Empty Major bug

Post  Anders Riis Sun Oct 02, 2011 9:05 pm

Woolverine do not use finishing blow .. at all

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Post  VoiceInMind Sun Oct 02, 2011 11:34 pm

Woolverine do not use finishing blow .. at all
Test here. That's sad.

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Post  HuanAk Mon Oct 03, 2011 8:02 am


Finishing blow = 1%.

I don't know if it is a bug with warcraft's engine OR it still happen with very rarer chance.

nerfed won't put in changes log because amount of rant/complaint in beta.




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Post  VoiceInMind Mon Oct 03, 2011 5:53 pm

But there must be at least 1 crit every 2-3 secs with pure wolverine build.

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Post  Anders Riis Mon Oct 03, 2011 8:00 pm

With pure wolverine build and 1800+ value u leak lvl 10.. because it dosnt crit

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Post  iNfamous Mon Oct 03, 2011 8:50 pm

Minimum Crit-Chance in WC3 is 5%, everything below will get rounded to 0%. (same with Bash, Drunken Brawler thingy etc.)
Of course you can trigger a crit yourself.

Btw: 1% on the crit is underpowered i say.

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Post  Dazzlee Mon Oct 03, 2011 9:20 pm

Put back chance on 5% and everything works correctly, just make wolverine upgrade a lil more expensive. i try next days my old orc build from 3.3 and see how it works on 3.4...

then i post it here and u can see how it is.

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Post  HuanAk Mon Oct 03, 2011 9:23 pm


I can confirm it do not work if set to 1%. possible warcraft engine bug.


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Post  Dazzlee Mon Oct 03, 2011 10:24 pm

@Huan

iNfamous wrote:Minimum Crit-Chance in WC3 is 5%, everything below will get rounded to 0%. (same with Bash, Drunken Brawler thingy etc.)
Of course you can trigger a crit yourself.


Btw: 1% on the crit is underpowered i say.


Edit: Just tested Element and tried exactly your Build Huan, Leak lvl10, lvl15, lvl with siege golems, lvl20

@20 i had 6000value & 200+ inc... 1messiah, 5 seer of darkness, 8 oceanus, 4/5 siege golems, 4/3 mudman

if siege golems had an aura or make it a better tank... it same with ghost @3.3 meridian sucked and ghost was missing a good tank

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Post  HuanAk Tue Oct 04, 2011 6:39 am

iNfamous wrote:Minimum Crit-Chance in WC3 is 5%, everything below will get rounded to 0%. (same with Bash, Drunken Brawler thingy etc.)
Of course you can trigger a crit yourself.

Btw: 1% on the crit is underpowered i say.

thank for the 5% Crit information. I think I will change to 5% with lower crit damage (6k instead of 60k)

Dazzlee wrote:


Edit: Just tested Element and tried exactly your Build Huan, Leak lvl10, lvl15, lvl with siege golems, lvl20

@20 i had 6000value & 200+ inc... 1messiah, 5 seer of darkness, 8 oceanus, 4/5 siege golems, 4/3 mudman

if siege golems had an aura or make it a better tank... it same with ghost @3.3 meridian sucked and ghost was missing a good tank



my Element build is outdate, need to find a good replay for version 3.4

- Disciple should be good dps unit now? (with new mana regen aura)
- remember, spell damage is better than Chaos, 118% to all armor type)


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Post  Dazzlee Tue Oct 04, 2011 6:51 am

yeah, just wanna tell you that this build wont work on 3.4

anyway messiah tool tip is wrong, there is still 3% written

and somehow i have the feeling through new pathing the game is much easier, even if you made many waves harder (e.g. 12 i leak now nearly every game, before like none) kinda wierd.

first thoughts i made after a few rounds Smile

keep it real xDD

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Post  VoiceInMind Tue Oct 04, 2011 7:01 am

if siege golems had an aura or make it a better tank
Chance to revive in 1 sec! Without huge effects it can looks awesome. Smile

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Post  HuanAk Tue Oct 04, 2011 7:35 am

Dazzlee wrote:yeah, just wanna tell you that this build wont work on 3.4

anyway messiah tool tip is wrong, there is still 3% written

and somehow i have the feeling through new pathing the game is much easier, even if you made many waves harder (e.g. 12 i leak now nearly every game, before like none) kinda wierd.

first thoughts i made after a few rounds Smile

keep it real xDD

I notice 4v4 is easier than 2v2 too, and it is hardest in single player.

remember one of beta that creep stuck at spawn point and only 1-5 of them move out early ? this bug don't happen in single player but 3v3 +

I guess lag can cause delay on the "move" command after spawn.

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Post  HuanAk Tue Oct 04, 2011 7:36 am

VoiceInMind wrote:
if siege golems had an aura or make it a better tank
Chance to revive in 1 sec! Without huge effects it can looks awesome. Smile

all corpse is "delete" after 1 second to reduce lag.

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Post  VoiceInMind Tue Oct 04, 2011 7:42 am

all corpse is "delete" after 1 second to reduce lag.

Isnt revive "on death" event?

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Post  HuanAk Tue Oct 04, 2011 7:49 am

VoiceInMind wrote:
all corpse is "delete" after 1 second to reduce lag.

Isnt revive "on death" event?

when unit is dying...

wait 1 second...

remove unit from game...

so it doesn't matter it is corpse or revived.


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