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2 new races incoming made by me

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2 new races incoming made by me Empty 2 new races incoming made by me

Post  PROcuratorDotA Sat Oct 23, 2010 1:56 am

Hey dudes and girls (I noticed one on our forum)

I have 2 ideas about new races, I wanna let u judge what is good in these pack of units and what is not. I hope you will be glad after reading this.

1. Blood Elves - race of blood elves - simply. There are many models of this race on hiveworkshop and also not few in wc3 editor itself I've a question for you what you would like to see in it. I will consider all ideas.
Firstly, my view: blood elves are revenging and angry. All they want is to destroy their foes. They are using powerfull fire magic, they are quite elitary, only a few more elves are still alive so they are well equipped and assured that best defence is attack. So that Blood Elves is race fast and deadly. They have not much hp but high dmg, they are kinda expensive but have also several interesting upgrades to get to slaughter better. They are using fire offensive magic are spell immune in some percentage.

2. Wizards - yeah I do lvoe this idea, it's my 'awesomest' suggestion for LegionTD. I also wait for hearing from you.
So, let's rock: Wizards is race highly vunerable and dedicated only for skilled, thinking players. Hardest and sickest race ever made. First 4 Tiers (1-4) have same cost and are summoning another Elemental Specialist i.e. Fire, Water, Earth, Wind. Wizards have barely tanks, it's Tier 5, simple Golem (I will change and vary names not to have any repeats). It sucks comparing to tanks from other races, but it's the only tank for Wizards and if plyer wants to have enough time to cast all spells that would be needed sometimes to be casted twice he just must make a few Golems. All wizards have quite good but not very good range dmg, but they rely on spells and their combination. Sofor the same amount of money and food you can make wiping army full of composite combinations of deadly spells or just several casting dumbs who can't complement each other and die killing hardly anything.
Basic Idea about Wizards' towers: 1-4 Fire, Water, Earth, Wind. Upgrades: Fire (better such as further), Lava (probably needs high lvl, gonna see, such as others), Water +, Ice, Earth+, Acid, Wind+, Storm. 5 Tier - Golem and some kind of upgraded shitty golem. 6 Tier - Archmage - versatile option (HELP ME!), offensive option (using clear power, not any of elements), defensive option (same as offensive about type of spells - clear), Upgrades: just further.

Probably I will also make option of buying spells for single Wizards which will get better when they get upgraded, max 1 bonus spell per wizard. Archmages will have possibility to get auras and more spells.

What do you think, give some suggestions Smile

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Post  guy4 Tue Oct 26, 2010 3:39 am

wizards sound like they will be awesome fun but very challenging I like it a lot

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Post  PROcuratorDotA Wed Oct 27, 2010 1:07 am

I've already prepared project of Blood Elf race, enjoy Smile

Blood Elves
1. Agile Elven Footman – 220 hp, 13-17dmg, as: 1.0, armor: 5, medium, cost: 40/1 (Tip: Simply: Low Tier first liner with good dmg)
- Swordmaster – 600 hp, 60-70dmg, as: 0.85, armor: 6, medium, Aiming Slashes – 10% chance to x2 critical strike, Shield’s Cover – 30% chance to take 50% less dmg, cost: 140/1 (Tip: First-liner dps, good if protected)
- Elder Swordmaster (Ultimate) – 1000 hp, 90-100, as: 0.7, armor: 8, medium, Acurracy – 75% chance to deal x1.5 dmg, 15% to deal x2.5 dmg, doesn’t stack, Shield’s Cover – 30% chance to take 50% less dmg, cost: 120/2 (Tip: First-liner dps, great if protected)
- Blood Elf Pikeman – 675 hp, 70-80 dmg, as: 1.0, armor: 6, medium, range: 215, Perforing Pikes - +80dmg on first attack, cost: 120/1 (Tip: Second liner)
- Spellbreaker (Ultimate) – 750 hp, 40-40 dmg, as: 0.9, armor: 9, heavy, range: 300, Spell stealing – Each attack he does he removes buff from all enemy units in small area, each buff (especially aura ones) can not be renew passivly, he tries to removes as much buffs as he can, he gets +2dmg for each buff removed; Mana Burning – Each time he attacks he steals 3 mana of its target (30 on bosses) and deals extra dmg equal to mana stolen (reduced on bosses to +15), cost: 150/2 (Tip: special anti-mage unit, desired for some waves, especially on Insane mode)
2. Blood Elf Archer – 220 hp, 20-35 dmg, as: 0.9, armor: 3, light, range: 750, cost: 60/1 (Tip: low Tier dps unit)
- Mystic Blood Elf Archer – 250 hp, 50-65 dmg, as: 1, armor: 3, light, range: 800, Magical Arrow – Each forth attack reaching the target deals additional 40 magic dmg and ignores target’s armor; Mystical Agility – Mystic Archer avoids three first attacks she is reached by. cost: 140/1 (Tip: low Tier strong dps unit)
- Mystic Blood Elf Marksman (Ultimate) – 300 hp, 75-85 dmg, as: 0.8, armor: 3, light, range: 850, Magical Arrows – Each attack dealt by Mystical Marksman ignores target’s armor; Death Arrow – Each tenth attack on Mystical Marksman deals x2 dmg and if x10 dmg kills target it suddenly dies; Higher Mystical Agility – Mystic marksman avoids first 5 attacks she is reached by. cost: 150/2 (Tip: low Tier poweful dps unit)
3. Blood Elf Priest – 550 hp, 90-110 dmg, as: 1.6, armor: 3, light, Healing: Priest can instead of attacking his foes try to heal his friends, mana lasts for 5 waves without regenerating which provides 1 mana/sek for 3 needed to cast, he suddenly heals 3 warriors from 20 hp each, cd: 1.5 (Activating ability). cost: 130/2 (Tip: perfect supportive healer)
- Blood Elf High Priest – 800 hp, 190-210 dmg, as: 1.6, armor: 3, light, Improved Healing: High Priest can instead of attacking his foes try to heal his friends, mana lasts for 6 waves without regenerating which provides 1 mana/sek for 3 needed to cast, he suddenly heals 3 warriors from 50 hp each, cd: 1.4, what’s more healed friends get +2 as per stack (Activating ability). cost: 190/3 (Tip: perfect suuportive healer)
- Blood Elf Invoker (Ultimate) – 800 hp, 250-250 dmg, as: 2.5, armor: 3, light, Fireballs: Each attack did by Invoker has area 500 effect dealing 250 dmg to certain target and from 200 to 50 to other ones in the area, it influences friends either; Banishing Aura: For each second spent in this 800 area aura all enemies have 1.5% chance to be banished for 2.5 seconds (can be influenced only by spells, reduced move by 980%, cannot attack); The Force of the Flames: Each 12 seconds Invoker makes the area of 250 burning dealing 140dmg/sec for 2.75 seconds and then only 30 for 4.5 seconds, influences friends either. cost: 210/3 (Tip: Special range distracting unit)
4. Blood Elven Balista – 900 hp, 210-210 dmg, as: 2.25, armor: 10, heavy, Cutting Glaives – transfers dmg dealt to first target also to next ones standing at the back of its shoulders, range: 150. cost: 170/2 (Tip: If placed on the sides – can does invaluable losses)
- upgrade: Bloody Glaives +90 dmg, Slashing Shot – range of transferring dmg increased by 300, cost: 80/0
5. Blood Elven Cavalry – 1300 hp, 80-110 dmg, as: 1.8, armor 6, medium, Shield’s Cover: 30% chance to deacrease dmg dealt by 50%, Furious Charge: +100 ms when gets close to enemy (300) for 1.5 sec and x2 dmg. cost: 240/2 (Tip: fast tank-like unit)
- Blood Elven Champion – 2600 hp, 160-190 dmg, as: 1.8, armor: 12, heavy, Shield’s Cover: 30% chance to deacrease dmg dealt by 50%, Overall Fine Plating: Champion gets -15% dmg from non-Chaos, non-Siege attacks, Mighty Charge: +150 ms when gets close to enemy (300) for 1.5 sec and x5 dmg. cost: 260/3 (Tip: fast tank-like unit)
- upgrade: (Ultimate) Bloody Lance: First attack has some splash, if he got any dmg before first attack he gets regenerated. cost: 80/0
6. Slayer – 1500 hp, 70-80 dmg, as: 0.6, armor: 6, medium, Rupture: Each attack deals bonus 5dmg per stack. cost: 320/2 (Tip: perfect in eliminating single targets – powerfull dps)
- Blood Elf Spiritual Leader – 3200 hp, 350-390 dmg, as: 1.5, armor: 10, heavy, Inspiring Blow: Each attack did by Leader does bonus +10 dmg for each friend in a radius of 100; Spiritual Leader: Each friend in a radius on 200 gets +3% as for each attack Spiritual Leader did. limit: 1 cost: 280/3
- upgrade (Ultimate): Magical armor: Spiritual Leader gets -20% dmg from each attack dealt by non-Chaos attacks. cost: 100/0 (Tip: good tank with awesome attack, supportive cuse of his aura)
- One-With-A-Blade (Ultimate) – 2000 hp, depends, depends, armor: 6, light, Swords’ Block Vortex – He ignores attack dealing below 20 dmg and has chance 40% to avoid piercing attacks, Mighty Blocks – Each single attack dealing more than 20% of maximal hp of One-With-A-Blade is reduced to this strenght, Unbelivable Dexterity – 20% to dodge, what’s more – first 6 attacks doesn’t reach him (doesn’t work on lvl Normal Bosses, doesn’t stack with Sword’s Block Vortex), Magical armor: One-With-A-Blade gets -20% dmg from each attack dealt by non-Chaos attacks, Change Stance (two/one blade(s)) – One: 240-280 dmg, as: 0.8, attacks can’t be avoided, immune to effects such as dmg reversal and freezing shield. Two: Two attacks at the same time, if can: on two different units, each one: 120-135 dmg, as: 0.6, attacks deal bonus 10 dmg per stack (reduced to +5 on bosses). 380/3 (Tip: Probably best dps in his cost in the game)
- upgrade: Magical Excalibur (ONLY ONCE) – +150 dmg, type of attack: Chaos. cost: 150/0
- upgrade: Blood Razors – bonus +20 dmg per stack (reduced to +10 on bosses), 3% lifesteal. cost: 100/0
7. Avatar of Blood (Ultimate) - 100 hp, as: 1, dmg 10, armor: 0, unarmored, range: 325; Bloodsucker: Each 1000hp dealt in a area 800 around Avatar increases his dmg/as/armor/hp by: 10, 0.05, 1, 100; Semi-Immortal: Can’t be killed if doesn’t collect more than 1200hp. limit: 1 cost: 1000/6 (Tip: very special powefull unit, can grow to ultra imba)

Assets:
- usually good armor
- elitary
- good otherwise not variable spells
- perfect for special waves such as using magic and mass hp
- best dps potential, diverse dps units

Drawbacks:
- low hp
- no real tanks
- not varied in type of armor/dmg
- quite high cost

Ultimate means provides some lvl number (31+) or Insane mode.

I hope you like this, plz DO NOT comment if u didn't read all and u're just looking saying "Awesome" or "Sucking".

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