request mech build 3.5 (B3)
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request mech build 3.5 (B3)
can anyone post a guide about mech that has the positioning and the lumber thing. i tried the old style but leaked in some levels. i'll appreciate any kind of help. ty
coolextremity- Peewee
- Posts : 4
Join date : 2012-12-23
Re: request mech build 3.5 (B3)
I can't really pull a full build out of my ass, but position pyros near the walls. Try to have 2 pyros for 3 and 4 still. Place the neotank for 5 to split the hawks, and get a captain off that round. You need 150 gold at least after round 3 to be able to get the tank. Get a zeus off round 6, and when yu get a hero be sure to get the priestess of the moon. That's about all I can come up with for now. The rest is based off what you get from sends, income, and if you leak or not.coolextremity wrote:can anyone post a guide about mech that has the positioning and the lumber thing. i tried the old style but leaked in some levels. i'll appreciate any kind of help. ty
I'm not good with positioning diagrams, so I didn't do any. Just do what feels right from your experience with Legion TD, and based off behaviors of the round enemies you've observed.
You should be 7/4 or higher by the time arena is over if you're doing it right.
sunderkeenin- Cyborg
- Posts : 114
Join date : 2012-06-22
Re: request mech build 3.5 (B3)
It's not that hard if you're allowed to use a hero from lvl 1 onward. FIRST I will do it without -li since -li changes a lot of how you build. I'll be on the save side and not get too risky with underbuild. Close holds here at lvl 4 and lvl 6. Might need to change things up since a lot of send on 6 will likely be 4 - 6 golem leaks.
lvl 1 x1 wisp x1 pyro x1 hero (250 value) [2/0] Note: Pick a ranged hero. Either dark ranger (perferable) or priestess.
-(x1 wisp [3/0]) Note: If you are getting sends you should be able to go [4/0] here instead of during lvl 3.
lvl 2 x1 infantry (310)
P = Pyro-----H = Hero------Z = Zues------N = neotank------I = infantry-----C = captain-------B = Cyborg
------P[W
_------[A
_------[L
------H[L
-------I[.
-No Build
lvl 3 x2 infantry (430 value)
------P[W
_---I--[A
_------[L
------H[L
------II[.
-(x1 wisp + 60g/60l upgrade [4/1])
lvl 4 No Build
-Save
lvl 5 X1 zues x1 pyro (755 value)
-save
lvl 6 x1 infantry (815 value)
-save
lvl 7 x1 neotank (1175 value)
--------P[W
------P--[A
------N--[L
--------H[L
-------IZ[.
-FARM (x2 wisps [6/1])
lvl 8 x1 captain (1285 value)
-(x1 wisp + 80g/80 lumber upgrade [7/2])
lvl 9 x1 zues (1440 value)
-save
lvl 10 x1 cyborg x1 infantry (1710 value)
------P[W
_-BP--[A
----N--[L
---CIH[L
---IZZ[.
-x2 lumber upgrades [7/4]
lvl 11 No build
-save
lvl 12 neo tank. Maybe a infantry as well if you can aford it.
Just keep making neotanks from here. 2-3 lumber upgrades during lvl 14. If you get leak gold anywhere along the way and win arena and such squeeze in extra lumber upgrades. Noramally it's optimal to get 7/3 before lvl 10 for a nice 7/5 after but often you just settle with 7/2 before 10 unless you have a race like undead (I love undead).
There goes 2 hours of my night.
lvl 1 x1 wisp x1 pyro x1 hero (250 value) [2/0] Note: Pick a ranged hero. Either dark ranger (perferable) or priestess.
-(x1 wisp [3/0]) Note: If you are getting sends you should be able to go [4/0] here instead of during lvl 3.
lvl 2 x1 infantry (310)
P = Pyro-----H = Hero------Z = Zues------N = neotank------I = infantry-----C = captain-------B = Cyborg
------P[W
_------[A
_------[L
------H[L
-------I[.
-No Build
lvl 3 x2 infantry (430 value)
------P[W
_---I--[A
_------[L
------H[L
------II[.
-(x1 wisp + 60g/60l upgrade [4/1])
lvl 4 No Build
-Save
lvl 5 X1 zues x1 pyro (755 value)
-save
lvl 6 x1 infantry (815 value)
-save
lvl 7 x1 neotank (1175 value)
--------P[W
------P--[A
------N--[L
--------H[L
-------IZ[.
-FARM (x2 wisps [6/1])
lvl 8 x1 captain (1285 value)
-(x1 wisp + 80g/80 lumber upgrade [7/2])
lvl 9 x1 zues (1440 value)
-save
lvl 10 x1 cyborg x1 infantry (1710 value)
------P[W
_-BP--[A
----N--[L
---CIH[L
---IZZ[.
-x2 lumber upgrades [7/4]
lvl 11 No build
-save
lvl 12 neo tank. Maybe a infantry as well if you can aford it.
Just keep making neotanks from here. 2-3 lumber upgrades during lvl 14. If you get leak gold anywhere along the way and win arena and such squeeze in extra lumber upgrades. Noramally it's optimal to get 7/3 before lvl 10 for a nice 7/5 after but often you just settle with 7/2 before 10 unless you have a race like undead (I love undead).
There goes 2 hours of my night.
Last edited by Nortan on Tue Dec 25, 2012 7:57 pm; edited 1 time in total
Nortan- Neotank
- Posts : 172
Join date : 2012-05-25
Age : 33
Location : U.S. Michigan
Re: request mech build 3.5 (B3)
OKAY. Here is similar thing but with -li. Still minor problems on lvl 6 ;( Also, a furbolg on lvl 3 will get you.
Edit: with a furbolg on lvl 3 I leaked 4 scorpians and that's probably a best case scenario. Furbolgs on lvl 3 are just cruel for most builds but dark range generally makes it a non-problems. However I'm under valueing it too much with 430 value for dark ranger to make the difference.
lvl 1 x1 pyro + hero (250 value)
-save (you have to)
lvl 2 x2 infantry x1 wisp (370 value) [2/0]
-(x1 wisps [3/0]) Note: If you are getting sends you should be able to go [4/0] here instead of during lvl 3.
lvl 3 x1 infantry (430 value)
-(x1 wisp [4/0])
lvl 4 x1 pyro (600 value)
-(60g/60l upgrade [4/1])
lvl 5 x1 zues (755 value)
-save
lvl 6 x1 infantry (815 value)
-save
lvl 7 x1 neotank (1175 value)
-FARM (x2 wisps [6/2])
lvl 8 x1 caption (1285 value)
-(1 wisp + 80g/80l upgrade [7/2]) NOTE: Might have to wait on this last wisp until during lvl 9.
lvl 9 x1 zues (1440 value)
-save (do last wisp now if you couldn't afford before)
lvl 10 cyborg + infantry (1710 value)
-x2 lumber upgrades 7/4
lvl 11 no build
-save
lvl 12 neo tank
From here more neo tanks. 2-3 lumber upgrades during lvl 14. More tanks and such. Resist the urge to upgrade neotank to doomsdays, it's better to mass neo tanks first before upgrading.
Edit: with a furbolg on lvl 3 I leaked 4 scorpians and that's probably a best case scenario. Furbolgs on lvl 3 are just cruel for most builds but dark range generally makes it a non-problems. However I'm under valueing it too much with 430 value for dark ranger to make the difference.
lvl 1 x1 pyro + hero (250 value)
-save (you have to)
lvl 2 x2 infantry x1 wisp (370 value) [2/0]
-(x1 wisps [3/0]) Note: If you are getting sends you should be able to go [4/0] here instead of during lvl 3.
lvl 3 x1 infantry (430 value)
-(x1 wisp [4/0])
lvl 4 x1 pyro (600 value)
-(60g/60l upgrade [4/1])
lvl 5 x1 zues (755 value)
-save
lvl 6 x1 infantry (815 value)
-save
lvl 7 x1 neotank (1175 value)
-FARM (x2 wisps [6/2])
lvl 8 x1 caption (1285 value)
-(1 wisp + 80g/80l upgrade [7/2]) NOTE: Might have to wait on this last wisp until during lvl 9.
lvl 9 x1 zues (1440 value)
-save (do last wisp now if you couldn't afford before)
lvl 10 cyborg + infantry (1710 value)
-x2 lumber upgrades 7/4
lvl 11 no build
-save
lvl 12 neo tank
From here more neo tanks. 2-3 lumber upgrades during lvl 14. More tanks and such. Resist the urge to upgrade neotank to doomsdays, it's better to mass neo tanks first before upgrading.
Nortan- Neotank
- Posts : 172
Join date : 2012-05-25
Age : 33
Location : U.S. Michigan
Re: request mech build 3.5 (B3)
thanks, it works a lot
coolextremity- Peewee
- Posts : 4
Join date : 2012-12-23
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