[BUG] Goblin's clockwerk -- Fixed
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[BUG] Goblin's clockwerk -- Fixed
On the description it says that clockwerk's rockets deal 10 dmg to nearby units. They deal 0 damage....Only stun
Also: CLockwerks dont use their rockets on the first boss, but they stunned the turtle at lvl 20 ?!
Fix it!
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Fixed in 3.5 first beta
edited by HuanAK
Also: CLockwerks dont use their rockets on the first boss, but they stunned the turtle at lvl 20 ?!
Fix it!
--------
Fixed in 3.5 first beta
edited by HuanAK
Visitor- Tempest
- Posts : 63
Join date : 2010-08-07
Location : Garena: banner_bg
Re: [BUG] Goblin's clockwerk -- Fixed
It's already in the fix list.
I guess the reason they don't always cast their stun on lv10 boss is just because of lag issues/being killed too fast. On lv 20 they have more units around them, so they have more time to overcome lag and cast their skill.
At lv 10 I usually have 2 or 3 Clockwreck units, and most of time at least one die before casting. It's sad.
I guess the reason they don't always cast their stun on lv10 boss is just because of lag issues/being killed too fast. On lv 20 they have more units around them, so they have more time to overcome lag and cast their skill.
At lv 10 I usually have 2 or 3 Clockwreck units, and most of time at least one die before casting. It's sad.
NERV- Neotank
- Posts : 262
Join date : 2011-09-01
Re: [BUG] Goblin's clockwerk -- Fixed
good to know
edit: btw, wrong section for this topic, my mistake.
edit: btw, wrong section for this topic, my mistake.
Visitor- Tempest
- Posts : 63
Join date : 2010-08-07
Location : Garena: banner_bg
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