Legion TD War
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Skill ideas ?!

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Skill ideas ?! Empty Skill ideas ?!

Post  twisteD Tue Oct 18, 2011 11:01 am

skills for:
AURA/GAME MECHANIC



Friendly Greed:
While your towers are under effect of Friendly Greed you gain XXX amount more Bounty from Enemys.
(must be researched for XXX amount of gold)
"+1 or +2 gold should be already enought, and the research costs should be around 200+ gold but thats your choice"
Skill ideas ?! Resour37


Treasure of Forests:
Creates a Tree at target location wich allows you to harvest Resources from it. (a use of the skill costs XXX amount of gold)
(this skill can be used only once by every Wisp) "so the maximum amount of wisps needs to be increased to 14"
Skill ideas ?! 12312


Force Control:
Force Control allows you to pick one of your sended creeps to support your towers for the next incoming wave.
The selected creep will spawn at the Builder location. (a use of this skill costs XXX amount of Builders Mana)
idea: so the mana of the Builder needs a limit and no regeneration, so there could be some upgrades for the mana regeneration/pool at the main building for your builder
Skill ideas ?! Resour38


skills for:
HEALER/BUFFER/SUPPORTER



Barrier:
Shields self or target ally absorbing up to XXX damage.
Skill ideas ?! Resour10


Sleep potion:
Inflicts Sleep on target for XXX seconds.
Skill ideas ?! Resour11


Moon Stone:
A Moon Stone get called from the sky wich Freeze's all units in area for XXX seconds and makes them unmovable.
(0.5s or 1s should be enought) (cooldown based)
Skill ideas ?! Resour36


Magnetic Core:
Creates an Magnetic Core at target location for XXX seconds,
after XXX seconds Magnetic Core stuns all enemys in XXX AOE for XXX seconds. (like statis trap)
Skill ideas ?! Resour14


Stone Wall:
Creates a Stone Wall with XXX amount of life at target location for XXX seconds.
Stone Wall has no abilitys, but the Stone Wall is Huge and block thier oppents the way to you'r towers.
(Stone Wall can be attacked by enemys)
Skill ideas ?! Resour26


Mind Transfer
Sacrifices XXX amount of Mana and transfers it to an allied tower with empty Mana.
Skill ideas ?! Resour13


Cry of the Gods:
Increase self and nearby allied towers max HP for XXX % for XXX seconds.
Skill ideas ?! 12311


Dark Prayer:
Heals all nearby friendly tower in range for XXX HP. (like the heal spell from "Obsidian-Statue")
Skill ideas ?! Resour34



skills for:
RANGED/DPS



Crippling Goo:
Creates a large pool of goo at target location for XXX seconds.
Crippling Goo deals XXX damage every XXX second. (large area but low duration)
Skill ideas ?! Resour12


EMP Blast:
Deals XXX % damage of max HP from enemys.
Skill ideas ?! Resour17


Ice Arrow:
Creates a rain of frost arrows at target location. Deals XXX damage for XXX seconds.
Skill ideas ?! Resour25


Machine Gun:
Creates a Machine Gun sentry for XXX seconds, sentry deals XXX damage per second.
Skill ideas ?! Resour16


Flame Thrower:
Creates an Flame Thrower sentry for XXX seconds, sentry deals XXX line damage.
Skill ideas ?! Resour35



skills for:
TANK/MELEE



Shield Slam:
Deals XXX damage, its and additional attack to normal attack. (cooldown based)
Skill ideas ?! Resour28


Taunt:
Forces all enemys in XXX range to attack this tower.
Skill ideas ?! Resour30


Mantra of Devotion:
Increase the armor of the tower by an insane amount of XXX,
but also curse the towers attack speed & damage by an high amount of -XXX %, these effects end after XXX seconds.
Skill ideas ?! Resour32


Counter Attack:
Each time this unit is attacked, it will counter attack with an additional attack and deal XXX damage. (passive skill)
Skill ideas ?! Resour33


...
that are just some ideas, maybe you'll inspire by it
tell me what do you think about it guys, thx
got questions? post here or PM ME ^_^


Last edited by twisteD on Thu Jan 19, 2012 7:19 pm; edited 86 times in total
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Post  HuanAk Tue Oct 18, 2011 1:19 pm



lots of nice ideas.

I don't know how to made most of them Sad

you should try use warcraft ability, here is huge list of :

The List
* no target (fan of knives,...)
* no target area buff (roar, howl of terror, thunder clap,...)
* no target self buff (berserk, wind walk(both do not interrupt move orders),...)
* no target autocast (spirit touch, essence of blight...)
* no target self buff autocast (frenzy)
* no target channeled (starfall, tranquility(I think this one adds a buff))
* no target summon (spirit of vengeance (the one cast by the warden), book of the dead(item), summon bear,...)
* no target non stackable summon (feral spirit)
* no target summon that plays death animation (owl scout, summon water elemental, lava spawn)
* no target autocast summon (spirit of vengeance (the one cast by the avatar, needs corpses))
* no target autocast summon that plays death animation (raise dead, carrion beetles(both need corpses))
* no target morph (metamorphosis, chemical rage,...)
* no target toggleable (defend, immolation, mana shield...)
* single target instant (finger of pain,...)
* single target with projectile (shadow strike(shows damage numbers), storm bolt, fire bolt,(both stun)...)
* single target channeled (siphon mana, life drain, aerial shackes(stuns target),...)
* single target instant buff (unholy frenzy, lightning shield, frost armour,...)
* single target instant autocast buff (inner fire, bloodlust, faerie fire,...)
* single target buff with projectile (acid bomb, drunken haze(both can also affect nearby units),...)
* single or point target spell (shockwave)
* area target instant buff (silence)
* area target channeled (cloud(adds a buff), earthquake(deforms ground), death and decay, monsoon,...)
* area target summon (inferno, healing ward)
* point target summon (sentry ward, pocket factory)
* point target channeled summon(tornado)
* point target destructible summon (volcano)
* point target building placement (tiny farm,...)
* attack based autocast (searing arrows, frost arrows, black arrow, orb of annihilation,... )
* attack based passive (slow poison, cold attack,...)
* aura (devotion, brilliance, unholy, endurance, vampiric, thorns, trueshot, command...)


PS, here is some example of creative modified of exit ability
- negative Bloodlust (make enemy slower, smaller)
- negative inner fire (make enemy less damage, or slower)
- positive faerie fire on allies, with +armor.
- immolation with negative damage on allies = healing aura untill run out mana ?
- thorns aura that only work on enemy, with negative damage ? (eg, you have aura,allies attack enemy = heal allies)


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Post  twisteD Sat Nov 19, 2011 1:44 pm

pomp pomp !! updated list
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Post  mortilus Sat Nov 26, 2011 11:11 am

the stone wall, that could be a no target summon, the summon being a wall. There are wall models in "doodads" and set the wall's movespeed to 0 or low, the attackspeed to 0 or low, the damage to 0 or low. Would be very interesting imo. And of course the unit that summons it would have less hp than normal by the wall's hp, to keep it balanced.

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Post  twisteD Sat Nov 26, 2011 6:12 pm

hehe sure, i just want to give some ideas they could be interisting for legion td, i keep updating the list everyday Smile
feel free to post all your ideas/opinion's here Wink
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Post  HuanAk Thu Dec 01, 2011 9:09 am


Nice spell, it getting better and better.

I need some ideas aura/support ability for new race.

eg : Barrier can use as support ability for new race, or self defend ability on all tower for "wizard race"

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Post  twisteD Fri Dec 02, 2011 3:19 am

thx HuanAK.

i also reworked Machine Gun, and added Flame Thrower, Dark Prayer today,
i hope its usefull somehow & they should be possibe. ^^
now i will start thinking about some Aura's.


but HuanAK what is the idea behind the next race?
- is it a mage race?
i heared about pirate race ?!

its would help a bit while im thinking about skills.
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Post  HuanAk Fri Dec 02, 2011 7:32 am


yes, Pirate will in next version, and possible 2nd race depend on how beta going.

for abilities, try make them easy to make (eg, can modified from default ability)

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Post  twisteD Sat Dec 03, 2011 4:02 am

i try my best HuanAK, but you know, i dont need to post auras here they already exist,
like Defense or Attack Speed, Damage aura etc. thats would make not much sense

i also hope you like my 2 new ideas at the top of the list "Friendly Greed" and "Treasure of Forests"
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Post  LNO Fri Dec 09, 2011 9:13 pm

OT: Someone is playing BLC.

Doesn't this require alot of work to implement properly? With all the balancing stuff too. And aren't we going longer and longer away from the idea of Legion TD?

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Post  twisteD Fri Dec 09, 2011 10:22 pm

Well... some spells are from BLC, but the basic ideas could be also usefull for Legion TD.
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