Skill ideas ?!
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Skill ideas ?!
skills for:
AURA/GAME MECHANIC
Friendly Greed:
While your towers are under effect of Friendly Greed you gain XXX amount more Bounty from Enemys.
(must be researched for XXX amount of gold)
"+1 or +2 gold should be already enought, and the research costs should be around 200+ gold but thats your choice"
Treasure of Forests:
Creates a Tree at target location wich allows you to harvest Resources from it. (a use of the skill costs XXX amount of gold)
(this skill can be used only once by every Wisp) "so the maximum amount of wisps needs to be increased to 14"
Force Control:
Force Control allows you to pick one of your sended creeps to support your towers for the next incoming wave.
The selected creep will spawn at the Builder location. (a use of this skill costs XXX amount of Builders Mana)
idea: so the mana of the Builder needs a limit and no regeneration, so there could be some upgrades for the mana regeneration/pool at the main building for your builder
skills for:
HEALER/BUFFER/SUPPORTER
Barrier:
Shields self or target ally absorbing up to XXX damage.
Sleep potion:
Inflicts Sleep on target for XXX seconds.
Moon Stone:
A Moon Stone get called from the sky wich Freeze's all units in area for XXX seconds and makes them unmovable.
(0.5s or 1s should be enought) (cooldown based)
Magnetic Core:
Creates an Magnetic Core at target location for XXX seconds,
after XXX seconds Magnetic Core stuns all enemys in XXX AOE for XXX seconds. (like statis trap)
Stone Wall:
Creates a Stone Wall with XXX amount of life at target location for XXX seconds.
Stone Wall has no abilitys, but the Stone Wall is Huge and block thier oppents the way to you'r towers.
(Stone Wall can be attacked by enemys)
Mind Transfer
Sacrifices XXX amount of Mana and transfers it to an allied tower with empty Mana.
Cry of the Gods:
Increase self and nearby allied towers max HP for XXX % for XXX seconds.
Dark Prayer:
Heals all nearby friendly tower in range for XXX HP. (like the heal spell from "Obsidian-Statue")
skills for:
RANGED/DPS
Crippling Goo:
Creates a large pool of goo at target location for XXX seconds.
Crippling Goo deals XXX damage every XXX second. (large area but low duration)
EMP Blast:
Deals XXX % damage of max HP from enemys.
Ice Arrow:
Creates a rain of frost arrows at target location. Deals XXX damage for XXX seconds.
Machine Gun:
Creates a Machine Gun sentry for XXX seconds, sentry deals XXX damage per second.
Flame Thrower:
Creates an Flame Thrower sentry for XXX seconds, sentry deals XXX line damage.
skills for:
TANK/MELEE
Shield Slam:
Deals XXX damage, its and additional attack to normal attack. (cooldown based)
Taunt:
Forces all enemys in XXX range to attack this tower.
Mantra of Devotion:
Increase the armor of the tower by an insane amount of XXX,
but also curse the towers attack speed & damage by an high amount of -XXX %, these effects end after XXX seconds.
Counter Attack:
Each time this unit is attacked, it will counter attack with an additional attack and deal XXX damage. (passive skill)
...
that are just some ideas, maybe you'll inspire by it
tell me what do you think about it guys, thx
got questions? post here or PM ME ^_^
AURA/GAME MECHANIC
Friendly Greed:
While your towers are under effect of Friendly Greed you gain XXX amount more Bounty from Enemys.
(must be researched for XXX amount of gold)
"+1 or +2 gold should be already enought, and the research costs should be around 200+ gold but thats your choice"
Treasure of Forests:
Creates a Tree at target location wich allows you to harvest Resources from it. (a use of the skill costs XXX amount of gold)
(this skill can be used only once by every Wisp) "so the maximum amount of wisps needs to be increased to 14"
Force Control:
Force Control allows you to pick one of your sended creeps to support your towers for the next incoming wave.
The selected creep will spawn at the Builder location. (a use of this skill costs XXX amount of Builders Mana)
idea: so the mana of the Builder needs a limit and no regeneration, so there could be some upgrades for the mana regeneration/pool at the main building for your builder
skills for:
HEALER/BUFFER/SUPPORTER
Barrier:
Shields self or target ally absorbing up to XXX damage.
Sleep potion:
Inflicts Sleep on target for XXX seconds.
Moon Stone:
A Moon Stone get called from the sky wich Freeze's all units in area for XXX seconds and makes them unmovable.
(0.5s or 1s should be enought) (cooldown based)
Magnetic Core:
Creates an Magnetic Core at target location for XXX seconds,
after XXX seconds Magnetic Core stuns all enemys in XXX AOE for XXX seconds. (like statis trap)
Stone Wall:
Creates a Stone Wall with XXX amount of life at target location for XXX seconds.
Stone Wall has no abilitys, but the Stone Wall is Huge and block thier oppents the way to you'r towers.
(Stone Wall can be attacked by enemys)
Mind Transfer
Sacrifices XXX amount of Mana and transfers it to an allied tower with empty Mana.
Cry of the Gods:
Increase self and nearby allied towers max HP for XXX % for XXX seconds.
Dark Prayer:
Heals all nearby friendly tower in range for XXX HP. (like the heal spell from "Obsidian-Statue")
skills for:
RANGED/DPS
Crippling Goo:
Creates a large pool of goo at target location for XXX seconds.
Crippling Goo deals XXX damage every XXX second. (large area but low duration)
EMP Blast:
Deals XXX % damage of max HP from enemys.
Ice Arrow:
Creates a rain of frost arrows at target location. Deals XXX damage for XXX seconds.
Machine Gun:
Creates a Machine Gun sentry for XXX seconds, sentry deals XXX damage per second.
Flame Thrower:
Creates an Flame Thrower sentry for XXX seconds, sentry deals XXX line damage.
skills for:
TANK/MELEE
Shield Slam:
Deals XXX damage, its and additional attack to normal attack. (cooldown based)
Taunt:
Forces all enemys in XXX range to attack this tower.
Mantra of Devotion:
Increase the armor of the tower by an insane amount of XXX,
but also curse the towers attack speed & damage by an high amount of -XXX %, these effects end after XXX seconds.
Counter Attack:
Each time this unit is attacked, it will counter attack with an additional attack and deal XXX damage. (passive skill)
...
that are just some ideas, maybe you'll inspire by it
tell me what do you think about it guys, thx
got questions? post here or PM ME ^_^
Last edited by twisteD on Thu Jan 19, 2012 7:19 pm; edited 86 times in total
Re: Skill ideas ?!
lots of nice ideas.
I don't know how to made most of them
you should try use warcraft ability, here is huge list of :
The List
* no target (fan of knives,...)
* no target area buff (roar, howl of terror, thunder clap,...)
* no target self buff (berserk, wind walk(both do not interrupt move orders),...)
* no target autocast (spirit touch, essence of blight...)
* no target self buff autocast (frenzy)
* no target channeled (starfall, tranquility(I think this one adds a buff))
* no target summon (spirit of vengeance (the one cast by the warden), book of the dead(item), summon bear,...)
* no target non stackable summon (feral spirit)
* no target summon that plays death animation (owl scout, summon water elemental, lava spawn)
* no target autocast summon (spirit of vengeance (the one cast by the avatar, needs corpses))
* no target autocast summon that plays death animation (raise dead, carrion beetles(both need corpses))
* no target morph (metamorphosis, chemical rage,...)
* no target toggleable (defend, immolation, mana shield...)
* single target instant (finger of pain,...)
* single target with projectile (shadow strike(shows damage numbers), storm bolt, fire bolt,(both stun)...)
* single target channeled (siphon mana, life drain, aerial shackes(stuns target),...)
* single target instant buff (unholy frenzy, lightning shield, frost armour,...)
* single target instant autocast buff (inner fire, bloodlust, faerie fire,...)
* single target buff with projectile (acid bomb, drunken haze(both can also affect nearby units),...)
* single or point target spell (shockwave)
* area target instant buff (silence)
* area target channeled (cloud(adds a buff), earthquake(deforms ground), death and decay, monsoon,...)
* area target summon (inferno, healing ward)
* point target summon (sentry ward, pocket factory)
* point target channeled summon(tornado)
* point target destructible summon (volcano)
* point target building placement (tiny farm,...)
* attack based autocast (searing arrows, frost arrows, black arrow, orb of annihilation,... )
* attack based passive (slow poison, cold attack,...)
* aura (devotion, brilliance, unholy, endurance, vampiric, thorns, trueshot, command...)
PS, here is some example of creative modified of exit ability
- negative Bloodlust (make enemy slower, smaller)
- negative inner fire (make enemy less damage, or slower)
- positive faerie fire on allies, with +armor.
- immolation with negative damage on allies = healing aura untill run out mana ?
- thorns aura that only work on enemy, with negative damage ? (eg, you have aura,allies attack enemy = heal allies)
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Skill ideas ?!
the stone wall, that could be a no target summon, the summon being a wall. There are wall models in "doodads" and set the wall's movespeed to 0 or low, the attackspeed to 0 or low, the damage to 0 or low. Would be very interesting imo. And of course the unit that summons it would have less hp than normal by the wall's hp, to keep it balanced.
mortilus- Veteran
- Posts : 10
Join date : 2011-07-19
Re: Skill ideas ?!
hehe sure, i just want to give some ideas they could be interisting for legion td, i keep updating the list everyday
feel free to post all your ideas/opinion's here
feel free to post all your ideas/opinion's here
Re: Skill ideas ?!
Nice spell, it getting better and better.
I need some ideas aura/support ability for new race.
eg : Barrier can use as support ability for new race, or self defend ability on all tower for "wizard race"
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Skill ideas ?!
thx HuanAK.
i also reworked Machine Gun, and added Flame Thrower, Dark Prayer today,
i hope its usefull somehow & they should be possibe. ^^
now i will start thinking about some Aura's.
but HuanAK what is the idea behind the next race?
- is it a mage race?
i heared about pirate race ?!
its would help a bit while im thinking about skills.
i also reworked Machine Gun, and added Flame Thrower, Dark Prayer today,
i hope its usefull somehow & they should be possibe. ^^
now i will start thinking about some Aura's.
but HuanAK what is the idea behind the next race?
- is it a mage race?
i heared about pirate race ?!
its would help a bit while im thinking about skills.
Re: Skill ideas ?!
yes, Pirate will in next version, and possible 2nd race depend on how beta going.
for abilities, try make them easy to make (eg, can modified from default ability)
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: Skill ideas ?!
i try my best HuanAK, but you know, i dont need to post auras here they already exist,
like Defense or Attack Speed, Damage aura etc. thats would make not much sense
i also hope you like my 2 new ideas at the top of the list "Friendly Greed" and "Treasure of Forests"
like Defense or Attack Speed, Damage aura etc. thats would make not much sense
i also hope you like my 2 new ideas at the top of the list "Friendly Greed" and "Treasure of Forests"
Re: Skill ideas ?!
OT: Someone is playing BLC.
Doesn't this require alot of work to implement properly? With all the balancing stuff too. And aren't we going longer and longer away from the idea of Legion TD?
Doesn't this require alot of work to implement properly? With all the balancing stuff too. And aren't we going longer and longer away from the idea of Legion TD?
LNO- Captain
- Posts : 31
Join date : 2010-09-11
Re: Skill ideas ?!
Well... some spells are from BLC, but the basic ideas could be also usefull for Legion TD.
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