w3mmd doesn't work
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w3mmd doesn't work
Sorry, but I didn't find any topic about w3mmd, as the map description says, the w3mmd is enable.
However it's not working properly
[Thu Jun 07 09:51:31 2012] [GAME: LEGION TD MEGA #1] saving player/stats data to database
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] received 6/6 value/check messages
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] recorded flags [] for player [trycatch] with PID [0]
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] recorded flags [] for player [de.nay] with PID [4]
I'd like to know if you guys are working on this stats, it's so cool!
However it's not working properly
[Thu Jun 07 09:51:31 2012] [GAME: LEGION TD MEGA #1] saving player/stats data to database
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] received 6/6 value/check messages
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] recorded flags [] for player [trycatch] with PID [0]
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] recorded flags [] for player [de.nay] with PID [4]
I'd like to know if you guys are working on this stats, it's so cool!
Re: w3mmd doesn't work
w3mmd is disable on default (because it will cause lag, or maybe decrync on normal game)
and you can enable it with any !hcl command (or null !hcl command)
you can read more about hostbot support here: (under hostbot support tab)
http://www.hiveworkshop.com/forums/maps-564/legion-td-mega-3-5-b3-194224/?prev=search%3Dlegiontd%26d%3Dlist%26r%3D20
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: w3mmd doesn't work
Thank you for your reply. I'll make a test and post here the result if you desire ;]
Just a note, we are using the w3mmd without hcl to other maps and we didn't find any kind of error with desync/disconnects, that's weird
Just a note, we are using the w3mmd without hcl to other maps and we didn't find any kind of error with desync/disconnects, that's weird
feedback about w3mmd
My feedback,
When a player leaves the flag is not saving him as loser, imo this is bad. :3
Also, when a whole team leave, the other team is not declarated as winner. So they need to play until 1 king die, and if their king dies, they will be consider as loser. :\
When a player leaves the flag is not saving him as loser, imo this is bad. :3
Also, when a whole team leave, the other team is not declarated as winner. So they need to play until 1 king die, and if their king dies, they will be consider as loser. :\
Re: w3mmd doesn't work
cyberpunk wrote:My feedback,
When a player leaves the flag is not saving him as loser, imo this is bad. :3
Also, when a whole team leave, the other team is not declarated as winner. So they need to play until 1 king die, and if their king dies, they will be consider as loser. :\
leave != loser
win or lose are depend on king die, and player only consider loser if game end in next 2 minutes. (eg, king die in next 2 minutes)
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
Re: w3mmd doesn't work
cyberpunk wrote:Thank you for your reply. I'll make a test and post here the result if you desire ;]
Just a note, we are using the w3mmd without hcl to other maps and we didn't find any kind of error with desync/disconnects, that's weird
we have lots of descyn issue during 3.41 beta (after add W3MMD).
Possible cause by someone with slower PC or connection, anyway it take lots of bete version and still havn't fixed(that why 3.41 have beta 16), so I turn it off on default.
HuanAk- Admin
- Posts : 411
Join date : 2011-04-15
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