Legion TD War
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w3mmd doesn't work

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w3mmd doesn't work Empty w3mmd doesn't work

Post  cyberpunk Fri Jun 08, 2012 12:13 am

Sorry, but I didn't find any topic about w3mmd, as the map description says, the w3mmd is enable.
w3mmd doesn't work Ltdz
However it's not working properly

[Thu Jun 07 09:51:31 2012] [GAME: LEGION TD MEGA #1] saving player/stats data to database
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] received 6/6 value/check messages
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] recorded flags [] for player [trycatch] with PID [0]
[Thu Jun 07 09:51:31 2012] [STATSW3MMD: LEGION TD MEGA #1] recorded flags [] for player [de.nay] with PID [4]

I'd like to know if you guys are working on this stats, it's so cool! bounce
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w3mmd doesn't work Empty Re: w3mmd doesn't work

Post  HuanAk Fri Jun 22, 2012 12:12 pm


w3mmd is disable on default (because it will cause lag, or maybe decrync on normal game)

and you can enable it with any !hcl command (or null !hcl command)

you can read more about hostbot support here: (under hostbot support tab)

http://www.hiveworkshop.com/forums/maps-564/legion-td-mega-3-5-b3-194224/?prev=search%3Dlegiontd%26d%3Dlist%26r%3D20

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Post  cyberpunk Sat Jul 14, 2012 12:43 am

Thank you for your reply. I'll make a test and post here the result if you desire ;]

Just a note, we are using the w3mmd without hcl to other maps and we didn't find any kind of error with desync/disconnects, that's weird
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w3mmd doesn't work Empty feedback about w3mmd

Post  cyberpunk Tue Sep 11, 2012 7:25 am

My feedback,

When a player leaves the flag is not saving him as loser, imo this is bad. :3

Also, when a whole team leave, the other team is not declarated as winner. So they need to play until 1 king die, and if their king dies, they will be consider as loser. :\
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Post  HuanAk Sat Oct 06, 2012 4:48 pm

cyberpunk wrote:My feedback,

When a player leaves the flag is not saving him as loser, imo this is bad. :3

Also, when a whole team leave, the other team is not declarated as winner. So they need to play until 1 king die, and if their king dies, they will be consider as loser. :\

leave != loser

win or lose are depend on king die, and player only consider loser if game end in next 2 minutes. (eg, king die in next 2 minutes)

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Post  HuanAk Sat Oct 06, 2012 4:53 pm

cyberpunk wrote:Thank you for your reply. I'll make a test and post here the result if you desire ;]

Just a note, we are using the w3mmd without hcl to other maps and we didn't find any kind of error with desync/disconnects, that's weird

we have lots of descyn issue during 3.41 beta (after add W3MMD).


Possible cause by someone with slower PC or connection, anyway it take lots of bete version and still havn't fixed(that why 3.41 have beta 16), so I turn it off on default.




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