New heroes
4 posters
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New heroes
1. Hero with armor reducing aura
2. Hero with aoe dps aura
3. Hero with aura, which increases the attack range
4. Hero which generates bonus gold at the end of the level(if not dead) - like the slavemaster / or hero that increases the bounty(more gold from mobs)
2. Hero with aoe dps aura
3. Hero with aura, which increases the attack range
4. Hero which generates bonus gold at the end of the level(if not dead) - like the slavemaster / or hero that increases the bounty(more gold from mobs)
Visitor- Tempest
- Posts : 63
Join date : 2010-08-07
Location : Garena: banner_bg
Re: New heroes
hero with gold is like a cheat. just put it in a corner and do not leak
Bombastik- Respected
- Posts : 24
Join date : 2012-02-14
Location : BE
Re: New heroes
Cheat? You high or something? Such hero could be useful for demi human and maybe it will improve the slavemasters a bit
P.S Leaking is not a problem if you know what you are doing.
P.S Leaking is not a problem if you know what you are doing.
Visitor- Tempest
- Posts : 63
Join date : 2010-08-07
Location : Garena: banner_bg
Re: New heroes
haha. man give me a hero like that and i get 7/15 earlier than i've ever done. cheat
Bombastik- Respected
- Posts : 24
Join date : 2012-02-14
Location : BE
Re: New heroes
If you'd put it that way it might be a cheat, but maybe you could lower the radius, make him a melee unit and only the units in range (like 300-400) get more gold when killed or when your units, which are in that area kills a units it will grant you more gold. Either way would be nice, without calling it an actual cheat.
I'v got 2 ideas, not to let make you to op.
1.
Lv. 1 - 1 Gold
Lv. 2 - 1 Gold
Lv. 3 - 2 Gold
Lv. 4 - 2 Gold
Lv. 5 - 3 Gold
Lv. 6 - 3 Gold
Lv. 7 - 4 Gold
Lv. 8 - 4 Gold
Lv. 9 - 5 Gold
Lv. 10 - 5 Gold
But actually i'd say, this will make the hero still op, because you can upgrade the hero to fast, so I'd say you should do it on percentage like:
Lv. 1 - 10% more Gold
Lv. 2 - ''
Lv. 3 - 20%
Lv. 4 - ''
Lv. 5 - 30%
Lv. 6 - ''
Lv. 7 - 40%
Lv. 8 - ''
Lv. 9 - 50%
Lv.10- 50% + ability
This way the hero is usfull for lowerwaves, because you can get more than you'd actually take, but not op for lategame and also usefull.
Greets: Soul
I'v got 2 ideas, not to let make you to op.
1.
Lv. 1 - 1 Gold
Lv. 2 - 1 Gold
Lv. 3 - 2 Gold
Lv. 4 - 2 Gold
Lv. 5 - 3 Gold
Lv. 6 - 3 Gold
Lv. 7 - 4 Gold
Lv. 8 - 4 Gold
Lv. 9 - 5 Gold
Lv. 10 - 5 Gold
But actually i'd say, this will make the hero still op, because you can upgrade the hero to fast, so I'd say you should do it on percentage like:
Lv. 1 - 10% more Gold
Lv. 2 - ''
Lv. 3 - 20%
Lv. 4 - ''
Lv. 5 - 30%
Lv. 6 - ''
Lv. 7 - 40%
Lv. 8 - ''
Lv. 9 - 50%
Lv.10- 50% + ability
This way the hero is usfull for lowerwaves, because you can get more than you'd actually take, but not op for lategame and also usefull.
Greets: Soul
Soul-O-Eater- Veteran
- Posts : 10
Join date : 2012-05-09
Re: New heroes
Bombastik wrote:haha. man give me a hero like that and i get 7/15 earlier than i've ever done. cheat
It's all about balance, mate. If the unit is melee and on lvl 10 it gives 5-10 gold it will be inbalanced as much as the slavemasters are
Visitor- Tempest
- Posts : 63
Join date : 2010-08-07
Location : Garena: banner_bg
Re: New heroes
Could you please explain why you actually opened this Thread. You just wrote the hero functions and thats it.
This is Suggestions & Bug Report, but i didnt read one of it.
This is Suggestions & Bug Report, but i didnt read one of it.
Dazzlee- Neotank
- Posts : 170
Join date : 2011-09-07
Re: New heroes
I'm suggesting some new heroes.
Visitor- Tempest
- Posts : 63
Join date : 2010-08-07
Location : Garena: banner_bg
Re: New heroes
Aaah now i see your point
Sounds interesting, but i think first of all the mastery system should be introduced with codes and then huan can implent more heroes.
Sounds interesting, but i think first of all the mastery system should be introduced with codes and then huan can implent more heroes.
Dazzlee- Neotank
- Posts : 170
Join date : 2011-09-07
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