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3.5 beta 3 [bug report]

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Post  Bombastik Mon May 14, 2012 1:01 am

Paladin is very imba.

3.5 beta 3 [bug report] 3_upg10

Units make a health walk level 31+

3.5 beta 3 [bug report] Lol10

Zombie stays uncompleted

3.5 beta 3 [bug report] Zombie10

Impatient boss went through the last standing units to fight with The King. lol!

3.5 beta 3 [bug report] Omg210



Last edited by Bombastik on Thu May 24, 2012 12:35 am; edited 6 times in total
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Post  Visitor Wed May 16, 2012 4:56 am

paladin is not imba
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Post  Bombastik Thu May 17, 2012 1:01 am

Lol +3 armors and 500 hp heal.

i could do level 14 with 2200 values
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Post  NERV Thu May 17, 2012 7:37 am

Bombastik wrote:Lol +3 armors and 500 hp heal.

i could do level 14 with 2200 values


+3 armor just for the ones with 11 hero points. Not everybody will have access to 11 hero points. I would say paladin is one of the most balanced heroes, except for his heal, is a bit stronger than intended by huanak I guess.




Also, the goblin blasters are imba with pretty much any aura.


Last edited by NERV on Thu May 17, 2012 11:27 pm; edited 1 time in total
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Post  Bombastik Thu May 17, 2012 10:49 pm

Yes X)) i agree with you NERV

blaster is in the list of imba unit ;D
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Post  HuanAk Fri May 18, 2012 10:18 am


Good report:

1, Zombie unfinish (I will add extra second to let it finish before convert to fighter)
2, level 31+ fighter will walk up ?? ( only happen in 31+ right ?)

will adjust paladin's heal , elite archer, blaster etc,

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Post  Bombastik Fri May 18, 2012 10:06 pm

HuanAk wrote:
Good report:

1, Zombie unfinish (I will add extra second to let it finish before convert to fighter)
2, level 31+ fighter will walk up ?? ( only happen in 31+ right ?)

will adjust paladin's heal , elite archer, blaster etc,

1: yes, he built it a few sec before rounds start. it happened twice during this game.
2: right, but i noticed it happens only when there are few players.

elites and blasters can both be build alone to rush 7/15. they are quit imbalanced.
But if you nerf them. you will maybe have to adjust other units in their race. like priests or griff and tanks maybe. idk.

There were also another bug. but i forgot to take a screenshot.
My towers were fighting against creeps in my area and the leaks of the player below me just came in my area to destroy my towers. i was astonished like Suspect
Happened level 14.
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3.5 beta 3 [bug report] Empty End Boss (no bug)

Post  Soul-O-Eater Sun May 20, 2012 12:11 am

At last wave i noticed something. If one (or two) team(s) leaks more than 14 units at wave befor last one, those units will stuck the End boss until other team dies or just makes this an really long wave. While those Firethingis deal nearly no dmg, your team can easily handle the dmg with last heals and wait until other teams units will die and last wave will break thru and kill their hero.
Therefor you should stop the kings movement after 30, which I think would be the worse idea, because the whole king move story is pretty nice, so he can help in last waves. I'd think about making the last wave a flying one? or atleast so, that it can step thru friendly units, like those firethingis.

So, I won't call that a bug, but it's pretty dumb to loose a game which you normally should have won, because your units and build were actually better, but the stuck makes you loose.
Would be nice if you can fix that.


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