real Bug with fm Mode
2 posters
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real Bug with fm Mode
hey!
in this game im Red. And starting lvl 10 i loose every level a worker, when my creeps spawn!!! i never leaked and they never passed the line!
btw fm-mode is nice, if u dont like people going full income
here is the replay:
bye
in this game im Red. And starting lvl 10 i loose every level a worker, when my creeps spawn!!! i never leaked and they never passed the line!
btw fm-mode is nice, if u dont like people going full income
here is the replay:
bye
zumbi08- Guest
Re: real Bug with fm Mode
omg...cant post link -.-
http://hotfile . com/dl/94224724/b25a6f5/Red_leaked_-.-.w3g.html
http://hotfile . com/dl/94224724/b25a6f5/Red_leaked_-.-.w3g.html
zumbi08- Guest
Re: real Bug with fm Mode
Each tower on or behind the line counts as a leak.
Solution is simple: Build AHEAD of your line.
Solution is simple: Build AHEAD of your line.
Go Anon- Guest
Re: real Bug with fm Mode
That doesnt seem like the correct logic is being applied. doesnt seem right that if you build a tower just behind the line then it counts as a leak (even if the solution of building in front of the line is an easy one). I would still call it a bug (unless thats the logic EGZE intended for FM)
guy4- Respected
- Posts : 104
Join date : 2010-09-04
Re: real Bug with fm Mode
Well, I think it is. I dont like this fm and idea about line. But eh... not my one.
PROcuratorDotA- Moderator
- Posts : 150
Join date : 2010-07-29
Re: real Bug with fm Mode
Yeah dont really play -fm mode much. The logic still seems a bit shady though. especially if you have long ranged units behind the line. It should only be if you leak as described in the mode description.
guy4- Respected
- Posts : 104
Join date : 2010-09-04
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