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Post  tester on Wed Oct 27, 2010 11:11 am

Ok procurator.. read it and see whas you think...
So i'll try to do what you asked..
U did a good list. Very Happy

- Attack changed from 10-12 to 13-15.

- Cost upgrade from 50 to 95.
- Removed unit.
- New unit -> Vulture.
- Attack damage from 23-26 to 10-10
- New ability -> Flame Thrower: attack in 300 line.
- Have 300 range.
P.S:(Fine vehicle that fires flames in line.Better in early game.)

Flying Machine:
- Cost from 80 to 75.

- Upgrade costs 160 gold.
- Reconstrution ability removed.
- He has 6/6 mana.
- Each attack get 1 mana.
- New ability -> Flak Cannons: In sixth attack he throw bombs who deals 25 damage to max 8 units.

Dwarven Warrior: No change.

- Blood Lust removed.
- New ability Blood Stealth -> Turns this unit invisible. When attack deals 35 bonus damage and gains +20 AS/MS, last 12 seconds and 15 second cooldown.
P.S.:Faster attacker, can be invisible to dodge from attacks and attack another unit.Like Naga's Komodo.

- Cost increase from 160 to 180.
- General model type modified and changed name from 'General' to 'Sorcerer'
- Accuracy Aura removed.
- New ability -> Arcane judge: The Sorcerer uses the Arcane powers to judge his enemy, dealing 25 damage to enemies and healing alies in 100 Hp. Area of effect:200(enemies)(15 max units). Heal:500 AoE (10 max units).
- 30 sec. cooldown.
P.S.: I focused on that skill to help both the offense and defense in healing their troops.

- Upgrade cost increase from 165 to 195.
- Archmage model type modified.
- Enchant Accuracy Aura removed.
- New ability -> Divine Sentence: Calls 12 Divine Wisps that deals damage on enemies and heal alies units last 10 seconds.
- 50 sec. cooldown.
*Devine Wisps deals 10 damage per second and heal 10 hp per second.
*Hp regen can't stack.
P.S.: (My suggestion is use this skill like DotA's death prophet - krobelus -)


- Change his name from 'Shieldbreaker' to 'Squire Of War'.
- Defend ability remake.
*Now when shieldbreaker have 30% hp or lower, has 30% to defend 10 damage.
- Hp grown from 835 to 900.


- Upgrade Cost from 180 to 190.
- Change his name from 'Thane' to 'Thor'.
- Hp buffed from 1580 to 1810.
- New passive ability -> Thunder Prodigy: Force all units in 325 aoe to attack this unit.


- Upgrade Cost from 180 to 190
- Change his name from 'Axethrower' to 'Gryphon's Rider'.
- Change his model to /Human/Gryph Aviary/Gryphon Rider.w3g.
- Attack speed nerfed from 0.5 to 1.2.
- New passive spell -> Chains Of Lighting: Have 35% chance to attack release a lighting chain that deals 60 damage and jumps until it reach to Zero.(Ex.:60,55,50,45,40.....0 )


- Change his name from 'Paladin' to 'Omni'Knight'
- Shock ability removed.
- New ability -> Divine Shield: Paladin becomes invunerable to attacks last 2.5 seconds.(30 seconds cooldown)

Battle Priest:

- Change his name from 'Battle priest' to 'Bringer Of Light'
- Holy Shield just works only others 'Omni'knights/Bringers Of light'.Like him.
- New ability -> Ressurection: Ressurrects a alie unit that are in 1-4 tier.(Can cast once only).

I made this changelog focused on the strength of dwarven and light them representation.

Comments... sunny sunny sunny


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Re: Rework...Dwarven..

Post  PROcuratorDotA on Wed Oct 27, 2010 6:42 pm

Cool. That is so much better I want to use models of Goblin Sapers And Mortars in proper races and remove it from Demi but I have no idea how to fill these gaps.

Flamehrowers - YES! Alternate maximal upgrade for crossbowman, other upgrades: Splash dmg like Mortar (cheap) and/or (if egze doesn't complain about new mode) next better crossbowman (slow powefull attack).

Invisible Berserker? Nooo Very Happy

Gyrocopter - I already know how to make this unit

General - unfortunatelly he must stay the same, maybe aura will change to (3-6)% dmg ignoring - it's still deffensive race.

Shieldbreaker - he's ok, maybe we will remove def belo30% hp and add some chance to ignore some dmg, Idk yet.

Thane - must stay similar, Thunderthane will be something new

Oh YEAH Axethrower stays but he will get upgarded to Gryphon Rider getting powerful shocking area magical attack.

Paladin - Omniknight - no change name, no more copying ;P name stays. Divine Shield appear below 20% hp for 3sec. (unless being killed too fast! It's important for Paladin on high lvls on Insane mode) same skill on further upgrades but +0.5sec each.

Battlepriest - stacking aura of +1 armor (maks. +5), Divine Shield (3.5sec)

Bringer of Light - Tier 6 - upgraded twice, area light effect with cd. 6, some dmg and heal, ressurection (works only on cheap units up to at example 250 gold overall cost), Divine Shield (4 sec.)

Last edited by PROcuratorDotA on Thu Oct 28, 2010 1:40 am; edited 1 time in total


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Re: Rework...Dwarven..

Post  cobaltz5 on Thu Oct 28, 2010 12:58 am

er procurator, whens the nxt vers coming out? it's been awhile le


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Re: Rework...Dwarven..

Post  PROcuratorDotA on Thu Oct 28, 2010 1:04 am

Now we are waiting for next egze's version 2.8 (90%) but following ones I will influence, probably egZe+Procurator, gonna see what he will introduce.


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Re: Rework...Dwarven..

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