Legion TD War
Would you like to react to this message? Create an account in a few clicks or log in to continue.

-debug and sending units

3 posters

Go down

-debug and sending units Empty -debug and sending units

Post  uchkur Fri May 11, 2012 10:50 pm

Hello

I'd like to test out something in debug mode, however I've came across an obstacle. The test I want to do requires me to send units(krakens/demons blabla) on only 3 sides. However in debug mode it seems to send the units on all 4 sides. How do I overcome this problem?
Thanks!

Also, is there a command that disables the cooldown on krakens/demons?

uchkur
Peewee
Peewee

Posts : 8
Join date : 2012-03-13

Back to top Go down

-debug and sending units Empty Re: -debug and sending units

Post  uchkur Sat May 12, 2012 12:41 am

Nevermind, I just added 3 computer easy before game starts

uchkur
Peewee
Peewee

Posts : 8
Join date : 2012-03-13

Back to top Go down

-debug and sending units Empty Re: -debug and sending units

Post  HuanAk Sun May 13, 2012 7:42 pm

uchkur wrote:Hello

I'd like to test out something in debug mode, however I've came across an obstacle. The test I want to do requires me to send units(krakens/demons blabla) on only 3 sides. However in debug mode it seems to send the units on all 4 sides. How do I overcome this problem?
Thanks!

Also, is there a command that disables the cooldown on krakens/demons?

cooldown on krakens/demons can't change by code.

unless I make another difference barrack with difference units for -debug.


HuanAk
Admin
Admin

Posts : 411
Join date : 2011-04-15

Back to top Go down

-debug and sending units Empty Re: -debug and sending units

Post  uchkur Sun May 13, 2012 10:06 pm

would be good if you add another barrack for testing purposes Smile

uchkur
Peewee
Peewee

Posts : 8
Join date : 2012-03-13

Back to top Go down

-debug and sending units Empty Re: -debug and sending units

Post  NERV Mon May 14, 2012 5:35 am

uchkur wrote:would be good if you add another barrack for testing purposes Smile


Or you can pause the timer, and wait for cooldown.
NERV
NERV
Neotank

Posts : 262
Join date : 2011-09-01

Back to top Go down

-debug and sending units Empty Re: -debug and sending units

Post  uchkur Mon May 14, 2012 9:34 am

Yes, that's how I solved my "problem" but if it's not something hard to do, it would be way easier and less time consuming if he can add one more barrack.

uchkur
Peewee
Peewee

Posts : 8
Join date : 2012-03-13

Back to top Go down

-debug and sending units Empty Re: -debug and sending units

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum