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3.5 B2 - Suggestion

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Post  imprez Wed May 02, 2012 2:34 am

Should enable NS=nosave mode back

version 1.6 = 1st human worker lumber slow but late game lumber very fast
version 3.5 = wisp worker, early game fast late game slow, income lesser
Should use back human worker for lumber

-VK should works for any player but now is only for Host

Azure Dragon Splash AOE is fine but should add +5% Damage

** Due to the HP mode, I suggest Hybrid and Prophet should be lock. Not till them finish master every race with a minimum finish income of 600. Not many new players know how to master a single race due to only HP with prophet mode.

Since there is boss level 35, most of other players like to END the game before it reach or on level 27/28. Any way to make it last longer so all the players will have a 'TASTE' at level 35 boss. If not, no point adding boss 32/33/34/35



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Post  xDarkSchneiderX Wed May 02, 2012 8:35 am

About Whisp vs. human, Whisp I prefer it, I played the version alpha legion Revolution, where the Whisp começavao taking 5 oo Wood Wood is the first upgrade to 130gold, I think it would be better to opt for this mode.

In this version did not see anything QSE difference, I guess I should give an upgrade on all units that were not modified desda v1.6 I think for version 3x more than creep.for example:
Troll Fighter before he was very fast and now he 's with an attack a little slower and thus so does the Troll Champion even with Adrenaline Rush, no no no attacks very fast. He should have 1.2 or 1.1 attack

The Soul of Hero [atk/def] should have an upgrade in [defense] further increase the gain in life and [atk] and the attack be very fast.

Harbinger he should have more hp and Fanatic would have to be armor medium
because in my opinion was that all races balance, ie, in the case of the former races
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Post  HuanAk Wed May 02, 2012 8:54 am

Whisp vs. human & lumberjack cost:

- "Mega" is difference from other version. in 1.6 you can get 1000 income while creep only give 200 gold.
in my version, It is not easy reach 1000+ income, and the whole game is design to follow my "value".

-VK
- well, too many people abuse this VK system, so better put some limit on this. and people can still ask host to kick someone.

Azure Dragon

Try out 3.5 beta 1, pick Red or undead dragon, it have +5% more damage. 1 dragon can clear wave 6/7/8. 2 dragon for wave 11/12.

Azure should deal less damage because AE slow.

level 35

lvl31+ is hard for public game, but it is very easy for many players who play on hostbot or clan. so I have to add something for them, and the best player still can't beat lvl34/35 yet.

and you will feel pround if you can clear lvl34/35. (take screenshot and post on forum)





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Post  imprez Wed May 02, 2012 12:47 pm

Thanks Huan.

Haven't able to pass level 33 yet. So, I'm not there at level 34 & 35 Smile

If keep back to wisp, perhaps you could increase it to 13 wisp max instead 7? Perhaps with a little more income, then we could last till level 35.

Tested on Marine race. Since marine don't have a good Tanker, are you able to add blocking damage for Trident <--Komodo
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Post  HuanAk Wed May 02, 2012 3:42 pm

imprez wrote:Thanks Huan.

Haven't able to pass level 33 yet. So, I'm not there at level 34 & 35 Smile

If keep back to wisp, perhaps you could increase it to 13 wisp max instead 7? Perhaps with a little more income, then we could last till level 35.

Tested on Marine race. Since marine don't have a good Tanker, are you able to add blocking damage for Trident <--Komodo

Just let you know

if I change wisp 7->13,
then your income will change from 800 -> 2500+ income after level 25+. ( 1.5 to 2 demon every level)

race will never equal in my design, and some race should be hard to unlock master title so only good player want to try play hard race for fun.



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Post  imprez Wed May 02, 2012 9:19 pm

13 wisps makes a huge difference.. never expect it will go 2500 income Smile My wrong
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Post  SanJok Fri May 04, 2012 7:51 am

I think cost of lumberjack upgrade should be a bit cheaper. Now it very expensive and have a small profit also its certainly a big risk.
I dont know what you can chandge, maybe 60/60, 80/80, 100/100, 120/120, 140/140, 160/160, 180/180, 200/200, 200/200, ... chandge to 60/60, 70/70, 80/80, 90/90, 100/100, 115/115, 125/125, 140/140, 160/160, 180/180, 200/200, etc.
Maybe not this value but some other witch you think better and more balanced. I meen that the economy must be more lumber-based.

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Post  SanJok Fri May 04, 2012 7:55 am

Especially now when lvl 31-34 appear, nobody without ink can pass this lvls. Thats why lumber-based economy should become more relevant.

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Post  HuanAk Fri May 04, 2012 7:59 am

I will never touch income system again.

creep difficult is base on player's average income/value.

if I make any change to lumberjack cost, I will have to modified creep difficult or adjust bonus gold formula again.

------------------

game is over after level 30.

31+ is not for normal game, it is design for top player to beat them, it just like end game content.

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Post  imprez Fri May 11, 2012 6:00 pm

Well, the income currently should be fine. Well, been playing AP and have been using Mech all the way, highest income so far reach till 1285. The only problem is mech is always having difficulties with Boss level 20 since there are no magic damage.
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