Legion TD War
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New Race The Lich King Servants.

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Post  Vinnieboy_1993 Fri Sep 09, 2011 4:01 am

New Race for Legion TD

The LichKing Servants

Tier 1 Skeletol Fighter/ Skeletol Warrior/ Skeletol Destroyer/ Skeletol Warchief
Tier 2 Ghost/ Lord Marrowgar
Tier 3 Ghoul/ Abominations
Tier 4 Frost Wyrm/ Sapphiron
Tier 5 Poison Spider/ Anub'Arak
Tier 6 Kel'Thuzad/ Arthas the Lich King

Melee
Skeletol Fighter = 95 Hp 17-21 Damage Attack Speed: Fast 1.1 Sec
Skeletol Warrior = 250 Hp 50-61 Damage Attack Speed: Very Fast 0.8 Sec
Skeletol Destroyer = 700 Hp 90-90 Damage Attack Speed: Very Fast 0.8 Sec Fatal Blow: 3x Damage 25% Chance
Skeletol Warchief = 1500 Hp 123-147 Damage Attack Speed: Fast: 1.3 Sec Skeletol Army: Calls 3 Skeletol Warriors To Battle along the Warchief
In Following Chars the Cos
20 Gold--->70 Gold--->160 Gold--->230 Gold
70 Gold
160 Gold
230 Gold

Ranged/Melee
Ghost = 210 Hp 40-67 Damage Attack Speed: Fast 1.4 Sec Terrifying: Reduces Enemy armor by 3/ Not Stackable.
Lord Marrowgar = 680 Hp 80-92 Damage Attack Speed: Fast 1 Sec Blinding Fear: Reduces Enemy armor by 4 and Cause them to Miss 15% of their attacks. Not Stackable.
50Gold--->130 Gold

Melee
Ghoul = 680 Hp 70-76 Damage Attack Speed: Very Fast 0.4 Sec Feast: Grants 25% Lifesteal.
Abomination = 1520 Hp 160-182 Damage Attack Speed: Fast 1.1 Sec Explode: Upon Death Exploding dealing 125 Damage to All Nearby Enemy's in a AoE of 300
105 Gold--->185 Gold

Ranged
Frost Wyrm = 950 Hp 100-150 Damage Attack Speed: Average 1.8 Sec
Sapphiron = 1650 Hp 145- 201 Damage Attack Speed: Average 1.7 Sec Surrounding Coldness
The Area in A Circle around Sapphiron of 500 Range Chilled in Ice turning the Grass into Snow and Ice, Making the Enemy's Attack and Move 15% Slower. How Longer the Units stay alive (Enemy's) The Slower they will get going to
15%--->20%--->25%--->30%
5 Sec 10 Sec 15 Sec
150 Gold--->210 Gold

Ranged/Melee
Poison Spider = 900 Hp 90-92 Damage Attack Speed: Very Fast 0.7 Sec Double Attack: Every 6th Attack He Sends 2 attacks.
Anub'Arak = 2200 Hp 184-236 Damage Attack Speed: Fast 1.5 Sec Swarm: Summons A Swarm of Insects to Deal Damage to Opponents. Summons 10 of them and are Uncontrollable Each attack they make deals 25 Damage. Is Stackable with Other Anub'Araks
180 Gold---> 250 Gold

Ranged/Melee
Kel'Thuzad= 1400 Hp 140-162 Damage Attack Speed: Fast 1.1 Sec
Arthas The Lich King= 2550 Hp 234-287 Damage Attack Speed: Fast 1 Sec Each Kill Arthas Makes, Will Wake The Killed Unit Back To Life into a Hungering Ghoul.
Ghoul: Hp 700 Hp 70-80 Damage Attack Speed: Very Fast 0.1 Sec
270 Gold--->330 Gold

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Post  NERV Fri Sep 09, 2011 6:47 am

Dude, you should've posted this in the Suggestion Section, not here.


Learn how to use forums and be happy.
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Post  HuanAk Fri Sep 09, 2011 8:48 am


when I create a new race, I usually :

1, find the model for Builder
2, find model for fighter ( about 12 difference fighter ) <-- most important, try for half melee, half range.
3, now find a good name for them
4, find some good ability that doesn't require lots of work. <-- most of warcraft's ability are too OP for Legion TD
5, set up damage/speed/hp etc <-- this is lease important.


I can make 100's new race in short time if I have enough model & ability.

Next Race : Pirate (because warcraft have lots of ship/boat model, as well as bandit)

possible race :
Wizard : ( can summon wizard tower to fight, tower cannot move eg, canon tower, magic tower, arrow tower etc)
Mage : all about spell, hard race to make
Zerg : builder model = Zerg, fighter = difference animal, like spider, insect, anub'Arak etc
Hero : 6 difference hero with difference damage type, hero can upgrade several time.

and I think I may stop adding more race after 2nd page is full.





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Post  Vinnieboy_1993 Fri Sep 09, 2011 8:51 am

Hehehe oke:D nice men,
Well at this moment im creating a New Race Called The Lights Hope Chapel
This is what i got for now:)
Could you tell if it is going to good way or that i should change something:)



Last edited by Vinnieboy_1993 on Fri Sep 09, 2011 9:07 am; edited 1 time in total

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Post  Vinnieboy_1993 Fri Sep 09, 2011 9:06 am

I just finisched the Whole Race..Smile
This is what i got.
New Race for Legion TD

The Light Hope Chapel Builder (World of Warcraft Thingy haha)
Tier 1 Fallen Warrior/ Light Knight.
Tier 2 Holy Priest/ Sacred Priest.
Tier 3 Holy Mage/ Archmage Angela Dosantos.
Tier 4 Holy Archer/ Huntsman Leopold.
Tier 5 Holy Knight/ Lord Maxwell Tyrosus.
Tier 6 Darion Mograine/ Alexandros Mograine.

Fallen Warrior: Damage: 12-16 Hp:100 ` Attack Speed: 1.1 Sec
Light Knight: Damage: 33-41 Hp: 280 Attack Speed: 1.2 Sec

Holy Priest: Damage: 22-35 Hp: 200 Attack Speed: 1 Sec Abillity: Heal ----> 50 Hp Heal
Sacred Priest: Damage: 40-50 Hp: 450 Attack Speed: 1 Sec Abillity: Resserection ----> Revives a Fallen Unit.

Holy Mage: Damage: 50-60 Hp: 500 Attack Speed: 1 Sec Abillity: Magic Bolt ( Can be Fire or Ice Bolt) Fire bolt deal 20 Damage extra and 10 Burning Damage for 2 Seconds. Ice Bolt Slows Enemy's Movement and Attack Speed by 10% (Single Target)
Angela Dosantos:Damage: 70-75 Hp 880 Attack Speed: 1.2 Sec Abillity: Missle Barrage. She sends 10 bolts of magic at 1 single target in 1 Second. Bolts deal 5 Damage

Holy Archer: Damage: 74-82 Hp: 700 Attack Speed: 1.4 Sec
Leopold: Damage: 124-130 Hp: 1300 Attack Speed: 1 Sec Abillity: Sacred Arrows. Leopold Shoots 10 Arrows into the air. They Land on the ground in a 300 AoE Area Damaging any Unit who's in
Each arrow deal 30-40-50%(Want you think is the best) of Leopold Attack.

Holy Knight: Damage: 100-120 Hp: 1150 Attack Speed: 1.5 Second
Maxwell: Damage: 220-254 Hp: 1980 Attack Speed: 1.5 Second Abillity: Carry On. When Maxwell Dies, His Horse Will Fight on. Horse has 500 Hp and 50-50 attack Damage.

D. Mograine: Damage: 154-167 Hp: 1400 Attack Speed: 0.7 Second
A. Mograine: Damage: 242-278 Hp: 2250 Attack Speed: 0.8 Second Abillity: Holy Ground.
The Whole Area of the Lights Hope Chapel Builder Place Will be Covered in Holy Ground for 2 Seconds. Healing Every Unit inside for 100 Hp per Second. Or
The Whole Area of the Lights Hope Chapel Builder Place Will be Covered in Holy Ground for 2 or 3 Seconds (What you think is better), Giving every Unit Have 99999999 Armor for the 2 or 3 seconds.

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Post  13atou Fri Sep 09, 2011 9:29 am

You are motivated say to me Vinnieboy lol!

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Post  HuanAk Fri Sep 09, 2011 9:36 am

wait... that is too much to read.

I only take new race if
- idea/theme is not repeat from current race
- model is good
- spell is easy to make & not imbalance

so if you want to make new race accept by me, you should try :

- find model for Builder (must be warcraft default model)
- find model for every fighters (must be warcraft default model)
- simple description of fighter(like: range/melee, fast/slow, main dpser/tanker/supporter etc)
- ability for half of fighters

if new race is good idea & fit in legion td, then you can start work out damage/hp/speed/name of fighter etc.

the hardest part for new race is :
- Find 10-15 good model that make sense
- Find ability that : useful, not OP, easy to make
(unit stat, name are easiest part)

---------------

also I think I may not take any new race, because:

Current Races = 17 (include Undead)
Max Races = 21 (4 room left)

Race on Plan:
- Pirate (3.4)
- Wizard Type ( just an idea, havn't work out detail, will use mage + tower as model )
- Hero Type ( just an idea, havn't work out detail, will use hero as model )
- One more, havn't decide yet, but this Neomancer from Dota is pretty cool ( call it "Zerg" use it as Builder)

New Race The Lich King Servants. Venomancer

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Post  von_Oberstain Fri Sep 09, 2011 7:50 pm

models that contain only ingame textures compresses very good - often as low as 20-40kb per model. if same model can be used multiple times (eg, by an attachment or removing the weapon and importing 2 different ones - another 6kb compressed), you could probably squeeze race into 200-300kb, max, so map size will increase for 1-1.2mb

i think this is fully acceptable.

other than that, only race i see left that has some consistency and uses ingame model is insect-based one (the hive, insect, call it what you want)

another solution is making a race totally out of theme (like demihuman, for instance - units has no connection whatsoever, yet it looks and functions good as a whole)
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Post  Vinnieboy_1993 Fri Sep 09, 2011 11:38 pm

So Von Obestain:D What you say is that you like the Concept?
Im happy to hear that:D
Well its pretty easy the Models what you saw indead:)

But i dont know what HuanAk Thinks about it Very Happy




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Post  HuanAk Sat Sep 10, 2011 9:57 am

Vinnieboy_1993 wrote:So Von Obestain:D What you say is that you like the Concept?
Im happy to hear that:D
Well its pretty easy the Models what you saw indead:)

But i dont know what HuanAk Thinks about it Very Happy


I think you still don't understand how to create a new race, you should try read this again

so if you want to make new race accept by me, you should try :

- find model for Builder (must be warcraft default model)
- find model for every fighters (must be warcraft default model)
- simple description of fighter(like: range/melee, fast/slow, main dpser/tanker/supporter etc)
- ability for half of fighters

- name of fighter is not important (name should base on which model you use)
- stat is not important (I can make it base on my formula)


and I think you misunderstand what von_Oberstain said: he mean, if you can find good model from outside(outside mean model created by player), and good model mean it only take 20-40kb per model, then it is fine to use on Legion TD.

remember:
- I don't make model (it is professional's job, it require lots of skills in 3D modelling/graphic).
- most model you can find from internet are 200-400kb. ( the new King in 3.25 = around 400kb).
- It is rare to find unit model with 20-40kb (only the smartest model guy can make it that small).
- there are so many warcraft model havn't use, so why download model from outside ?

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Post  von_Oberstain Sat Sep 10, 2011 1:33 pm

i agree with huan, concept is easy, but from making a paper-race to full, well balanced and functional race is a long way - for example, i made and scrapped few races (really made, with ingame models, spells, etc)

@huan
when i said 20-40kb, i meant its compressed size, mdx files compress extremely well, often to 20-30% of original size (with U9) - you can see it when tick 'reserve list file' and open map in mpqmaster - mdx are highly compressed, so basically model 200kb (original) adds <60kb to whole map size. there is plenty of 100-150kb models on hiveworkshop.
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Post  Dazzlee Sat Sep 10, 2011 6:29 pm

Try to get Dota Models, idk how much kb they have but there are plenty <50

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Post  HuanAk Sat Sep 10, 2011 9:15 pm

Dazzlee wrote:Try to get Dota Models, idk how much kb they have but there are plenty <50

Dota never import any model, all of them can find inside warcraft 3 default model.

but Dota's spell is really complex, as well as the code for AI. that is why the file size = 7mb.

Back to topic, if you want to submit concept for new race :
- find 1 model for every fighter ( around 12 fighter + 1 builder )
- work out basic stat, eg: is it range or melee? is it dps, tank or support ?
- work out what skills

Then I may take your concept if
- models look good or have same theme.
- skill look good (not Overpower, don't require complex coding)

don't waste time on detail stat yet untill you the concept is good and easy to implement.








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